Battle Tank - 3 Sound System is the result of the joint work of our experienced programmers and sound designers. More than 90 Leopard-2 engine and weapon sounds with all the necessary code
Enable "Tank_3_Sound_System" plugin and try our Demo Project.
The Battle Tank - 3 : Sound System is an all-encompassing audio solution designed specifically for the iconic third-generation German main battle tank. More than just a sound library, this product is a fully prepared package complete with the necessary code for seamless integration into the Unreal Engine, allowing you to effortlessly incorporate realistic audio into your projects.
The Battle Tank - 3 : Sound System plunges you into the heart of armored warfare with over 60 meticulously engineered audio elements. These sounds authentically capture the essence of the tank, both from its exterior presence and the interior cabin experience. Encounter the resounding power of the 120mm smoothbore tank gun, the rhythmic staccato of the 7.62MM machine gun, and the tactical deployment of the smoke grenade launcher, designed to shroud the tank from prying enemy eyes. Over 30 weapon-specific sounds have been expertly integrated for a true-to-life combat experience.
Our comprehensive solution includes an advanced codebase that dynamically modulates sound parameters based on in-game variables such as distance from objects, vehicle speed, engine RPMs, and more not only for single-player, but also for multiplayer. This ensures a truly immersive audio environment that adapts seamlessly to the ever-changing conditions of the battlefield.
Code Module: Tank_3_Sound_System (Runtime Module)
Number of Blueprints: 1
Number of C++ Classes: 6
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
HOW TO USE IT WITH OUR READY-MADE SCENE: VIDEO
HOW TO USE IT FOR MULTIPLAYER: VIDEO
Check Tank_3_SFXComponent_BP to adjust any Tank's sound settings.
You can find all plugin content in Content Browser. Make sure the checkboxes Bottom right of the "Content Browser > View Options > Show Engine Content" and "Content Browser > View Options > Show Plugin Content" are checked.