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Woman in Overall - Modular - Rigged


Realistic 3D model of Woman in Overall - Modular - Rigged

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.0 - 5.3
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

How to avoid overlaps of clothing with the body when using Metahuman


There are 2 versions of this character:

1. (First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)

2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)

This is not a Metahuman's body and face. This is our creation.

But this body has exactly the same shape as the Metahuman's body (Normal/Average)

So you can put this Outfit on your Male Metahuman (Normal/Average)

The difference between the first version and the new version

Download the version you need. Enjoy :)

PLAY/MODULAR (New version - UE 5.1-5.2)

Play  (First version - UE 5.0)

How to change color of the hair

Live Link Face (For both versions)

Plugins used:

Live Link

Live Link Control Rig

Apple ARKit

Apple ARKit Face Support

Some tutorials on retargeting UE4 to UE5

These are not our videos, but they are very helpful:


IK Bones


- The project has 8k textures, which can affect fps

- Use the texture size limitations in the Unreal Engine to make them smaller

- The character is perfect for Quinn (Body of Metahumans)

- Two styles of Hair for Woman

- PBR Materials

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names 

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures




Rigged: to UE5 skeleton, Quinn: (Yes) First Version

Rigged: to MH skeleton: (Yes) - New Version

Morph: (Yes)

Animated:(Yes) For test only

Cloth Simulation (No)

Number of Animations:(5)

Animation types (Root Motion/In-place):(No)

Number of characters: 1

Geometry Outfit


- Polys: 20,526

- Tris: 40,594

- Verts: 20,371

Geometry only body


- Polys: 22,672

- Tris: 45,328

- Verts: 23,383

Geometry only hair


- Polys: 35,154

- Tris: 70,308

- Verts: 72,296

Number of PBR Materials and Material Instances: 15

Number of Textures: 31

Texture Resolutions:

- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)

Supported Development Platforms:




Important/Additional Notes:(No)