Venice - fast building

Deelus - 環境 - 2020/01/27

Realistic environment of Venice made mostly with blueprints and blueprint for generating procedural buildings

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.24 - 4.27, 5.0 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Demo: https://youtu.be/Oo0tCySUXSg

Blueprints: https://youtu.be/YyeNbAR9Uw8


If you ever dreamed about creating a lot of high quality procedurally random generated buildings by just drag-and-drop then you in the right place. To create some building just use PB_building blueprint and magic will happen :) But if you prefer to create buildings by modular peaces and get more specific result, you won't be disappointed, because you can use blueprints like: BP_first_floor, BP_wall, and BP_roof.

BP_first_floor - can let you create windows, different doorways and storefronts.

BP_wall - creates windows with awning, sill, railing, leaks and windows with balconies.

BP_roof - it's self explanatory...

Also you can use some awesome blueprint called BP_canals. It's spline based blueprint for creating walls of canals with different steps (little tip: on top of options you will see "steps" section where you can hit plus button to start adding steps, array element will be added, expand it and adjust options), different railings or even without.

Also you have blueprints for random trees, bridges and some other blueprints to speed up your level building process.

Note:

  • Don't forget to use r.CustomDepth 1 console command, this needed to hide water from gondola interior.
  • In v4.25 and above, blueprints that generates random stuff (like building, trees) will show different result that shown in screenshots. It's still absolutely usable in your project just different random result.

テクニカルノート

Features:

  • Procedural random building generation
  • Blueprints for fast building your level
  • Realistic gondola with blueprint based animation
  • High quality meshes
  • Interior illusion
  • PBR materials

Number of Unique Meshes: 247

Collision: Yes

Vertex Count: 4 to about 7.500

LODs: Yes (where appropriate)

Number of Materials and Material Instances: 22 Parent, 114 Instances, 2 Decals

Number of Textures: 119

Texture Resolutions: (512 1024 2048 4096)