ArtcoreStudios: すべてのプロダクトが 50% 割引

Simple Benchmark

These functions provide performance benchmarking by measuring the execution time of code segments in Unreal Engine.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.2 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。
  1. CalculateDelegateExecutionTime: Synchronously measures the execution time of a provided delegate, returning the time taken in a specified unit.
  2. CalculateDelegateTimeWithPrePostCallbacks: Measures the execution time of a delegate while also executing specified callbacks before and after the main delegate's execution.
  3. CalculateDelegateTimeAsync: Asynchronously calculates a delegate's execution time, using a callback to return the result, ensuring non-blocking operation.
  4. CalculateDelegateTimeAsyncWithPrePostCallbacks: Asynchronously measures a delegate's execution time with additional pre-execution and post-execution callbacks, providing the result through a specified callback.


Features: (Please include a full, comprehensive list of the features of the product)

  •  Measures delegate execution time synchronously
  •  Integrates pre and post-execution callbacks
  •  Enables asynchronous, non-blocking performance measurement
  • Supports multiple time units for precise time measurement

Code Modules: (Runtime)

  •  Simple Benchmark(Runtime)

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: (No)

Supported Development Platforms: ( Windows 64bit)

Supported Target Build Platforms: ( Windows 64bit)