Lag compensation & hit confirmation
RB - Lag Compensation is a plugin for Unreal Engine that provides a component to realize hit confirmation with lag compensation by server rewind. The plugin has been successfully tested to 2 seconds latency.
It includes hit confirmation with line, box, sphere and capsule trace. Fully settable and exposed to blueprint.
/!\ Update 0.4 fully changed how hit confirmation is done, allowing you to add as many as needed hit events. Check the new setup video to see the new features.
Note : The marketplace don't allow us to update the 4.27 version of our plugin anymore. We will send you a link to a google drive containing this version of our plugin if you can send us (Discord or email) a proof of purchase with the email of your account visible. We will continue to maintain 4.27 and the 3 last 5+ engine versions.
Number of Blueprints: 5
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
(Updated v0.4) Documentation: https://youtu.be/qqTxl-e_83U
If you encounter a bug or need help integrating our plugin into your project, please contact us on our Discord or via email email@example.com.