ArtcoreStudios: すべてのプロダクトが 50% 割引

Modular Animal Robot Biped

まだ評価されていません

Modular Animal Robot Biped is an asset that allows you to create characters with various patterns by combining parts consisting of legs, pelvis, torso, neck, head, tail, and arms.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.3
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Preview:https://www.youtube.com/watch?v=nUGIblZhw9Q

Modular Animal Robot Biped is an asset that allows you to create characters with various patterns by combining parts consisting of legs, pelvis, torso, neck, head, tail, and arms.

Each part is made up of different skeletal meshes, and you can create a character by parenting them.


In addition to modular parts, 4 types of robots each made of a different one full skeleton are included.

(See screenshots: SK_Allosaurus, SK_Gallimimus, SK_Jeroboa, SK_Ostrich)


Skeletal mesh components are provided for skeletal meshes.

For body and exterior parts that use the same skeleton, the animation will be shared in the leader pose.

Animation BP is created for each skeleton. These Animation BPs are set to the skeletal mesh component of the main part.

In BP_AnimalRobotBipedAnimatedCharacter, you can see a bipedal character created by combining these Skeletal Mesh components.


In BP_AnimalRobotBipedAnimatedCharacter, by changing the value of AnimalRobotBipedPattern, you can confirm that various patterns of characters can be created.


Demo_AnimalRobotBipedAnimated allows you to control the character as a third-person character.


See the documentation for included skeletal meshes and animation patterns.

テクニカルノート

Features:

  •  This asset includes 3 skeletons for the legs, 6 skeletons for the waist, 3 skeletons for the torso, 2 skeletons for the neck, 4 skeletons for the head, and 2 skeletons for the tail. You can create a variety of bipedal robots.
  •  Each Skeletal Mesh has Skeletal Mesh Components created, and contains BP that can be combined to create a character.
  •  Skeletal Mesh components have a corresponding Animation Blueprint that also includes a Control Rig if necessary.
  •  Cylinder movement by control rig.
  •  Foot IK.
  •  Third person character demo.
  • Lumen supported.

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of Animations:903(This is the number when In-place is also counted as a separate item.)

Animation types (Root Motion/In-place):both

Number of characters:59 skeletal meshes

Vertex counts of characters: about 3000-30000

Number of Materials and Material Instances:

4 Materials

236 Material Instances

Number of Textures: 574

Texture Resolutions: 1K (except eye(512x512) and dummy(2x2) textures.)

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation:https://eizouasobi.blogspot.com/search/label/ModularAnimalRobotBiped