Fully Customizable Enemy Spawn System (Multiplayer Support) V[1.9.0]

This is a spawn system with many different settings (wave system, AI spawn, Limit of AI in a Game, Open World Spawn,...)

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.3 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

The world's most comprehensive and best wave-based enemy spawning system, constantly adding new features

Update patch notes 1.9.0:

  • Even easier AI integration with the Blueprint "AIComponent".

Bug Fixes:

  • Fixed an issue where ai could not continue to run after leaving the soawnbox
  • Fixed an issue where enemy would not always spawn on the ground
  • Fixed an issue where the enemy could spawn closer to the player in an open world spawnbox than the minimum spawn distance


  • A spawn blueprint author has been added to get more possibilities what happens when soawned the enemy
  • Added the option to choose how an enemy should see you, either with ai perception or with a newly developed function that calculates the angle and distance before the enemy and checks with a line trace whether the enemy can see you or not. (You can then adjust the angle and view range for each enemy individually)
  • A function has been added to make a spawn box ingame invisible
  • A trigger for the open world spawn has been added that the enemys either spawn default, spawn random or if an enemy is hoisted with a spawn chance that you can set to never predict when and which enemys will spawn next
  • An option has been added to determine when the spawn chance should increase. Either depending on the amount of the current wave or the number of kills.
  • A feature has been added where you can choose whether the enemys spawn only in a field of view or outside your field of view or both
  • A function has been added to determine the behavior of the enemys once you have left a spawnbox, whether the enemys should be destroyed or not


  • A few structures for the enemy have been added to get a better overview when setting the enemys and spawn box
  • The blueprints have been adjusted to ensure better performance.

  • Simple to use
  • Setup for Singleplayer & Multiplayer
  • Easy integration into any project
  • Only takes under 2 minutes to setup
  • Adjust each spawn box individually in a level
  • Easily reused across multiple projects

Video review: https://youtu.be/fyFpArkuoSg

Demo Project: https://www.mediafire.com/file/rjtdzlezl7hy8dr/Custom+Spawn+System+Demo+Projekt.rar/file

Setup tutorial: https://youtu.be/L6T0aaUPjwg

AI Integration: https://youtu.be/D5xFzKVxEh8

For further support or a bug report, simply send an email to:

[email protected]

or join my Discord server and write in reports:


PLEASE leave a Review!!! Thanks!



  •  Random Spawn AI in Radius
  • Works in Singleplayer & Multiplayer
  •  You can put Multiple Spawn boxes in the World
  •  Customize Every Spawn box in the World
  • Choose Spawn-Box or Spawn-Sphere
  • Choose number of ai to spawn per Wave
  • Choose Maximum number of AI at the same time in the World
  • Choose spawn AI near the Character or Random in the World
  • Choose Enemy run to Character or walk random around
  • choose how long the AI stays on the point when it has reached its destination until it moves on
  • Set Enemy Life
  • Turn On/Off to choose enemy Life
  • Choose Enemy Life Multiply after Round
  • Set Up the walk speed & max walk speed for the AI
  • choose whether you want to increase the walk speed after each round
  • you can increase the walk Speed for the AI Every Round
  • Choose Enemy Spawn Intensity
  • Set Enemy Spawn Intensity Every Round
  • Choose Enemy Spawn number per Players
  • Delay for Spawn AI
  • Delay for the Next Wave
  • Wave system
  • Max Waves or Unlimit
  • you can increase the number of the AI every Wave
  • Minimal Spawn distance to Character
  • Maximum Spawn distance to Character
  • Choose Max Random walk Distance of the AI in Open World.
  • Choose The Object where to hit the spawn Line Trace
  • you have a lot of boss attitudesyou can hire the boss live
  • you can set the boss walk speed
  • you can spawn the boss from a certain number of kills
  • you can spawn the boss from a certain number of waves
  • you can only spawn bosses in certain waves
  • Include a Simple AI

Number of Blueprints: 10

Network Replicated: yes

Supported Development Platforms: Windows