Eleven Voice

ElevenLabs.io API integration

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.0 - 5.4
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。
  1. Use ElevenLabs AI text-to-speech to create voice for your game characters right in Unreal Editor. Import Data Table with list of phrases from CSV or JSON (or create it in the UE) and convert it to set of SoundWave asset by two clicks. Then, re-generate assets separately to get desired intonation.
  2. Generate speech from text in runtime, just like with any other popular TTS service.

Video - YouTube

Runtime generation supports streaming in two modes: via HTTP (to provide full input text and receiva audio in chunks) and via web socket (to provide input text by chunks).



  • access to all voices in your account from editor and blueprints
  • batch generate text-to-speech assets via data table
  • batch generate speech-to-speech assets (voice replacement) via data table
  • batch re-generate and re-generate voice in separate SoundWave assets
  • supports streamed text-to-speeh in runtime

Code Modules:

  •  ElevenVoice (Runtime)
  •  ElevenVoiceEditor (UncookedOnly) 

Number of Blueprints: 0

Number of C++ Classes: 10

Network Replicated: No

Supported Development Platforms: Windows 64, Linux

Supported Target Build Platforms: Windows 64, Linux, Android, HoloLens 2

Documentation: [PDF]

Example Project: [5.2]

Important/Additional Notes: You need ElevenLabs.io account to use this plugin. They have free subscription plan.