Barbarian Hargold

3D model of brutal Barbarian Hargold. Rigged to Epic Skeleton with additional bones, Apple blendshapes. Completely modular, body without clothes is included. Clothing Simulation.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.21 - 4.27, 5.0 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

*** Add blendshapes to UE 5.1 , problem fixed! ***

Social Links: ArtStation | Instagram | YouTube | - (all other links here)

Video presentation:

If you need help with model, please contact me at [ [email protected] ].

Please leave a question (or review!)


Rig: Character rigged to UE4 Mannequin skeleton. With some additional bones you can use physics simulations to different parts. Additional bones - [ eye_l, eye_r, belt_1, belt_2, Leather_1, Leather_2, Bag_1, Bag_2 ].

Test character in - ALSv4, 3rd person standard animations, Close Combat: Swordsman.

Blendshapes: Apple LiveLink blendshapes. Tested with LiveLink app.

Modular: All parts of clothing are separated. The body has modular parts [face, beard, eyes, arms, hands, torso, legs, sole]

ID maps - You can customize your character using Id maps. You can add drawings on the face and body, change their color and combine with each other. Also you can change hair,beard, eye and skin colors.

Texture maps: PBR - BaseColor, Normal, ORM, MatID, Opacity.

You can easily reduce texture size.



  •  Blendshapes / Morph Targets / Facial Expressions
  • Realistic detailed anatomy
  • Modular
  • Epic Skeleton with additional bones
  • 3rd person character animations are included
  • Material Instances
  • Color change

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: retarget

Number of characters: 1

Vertex counts of characters: verts - 82035, tris - 130928, faces - 81652

Number of Materials and Material Instances: 30

Number of Textures: 79

Texture Resolutions: 4096x4096

Supported Development Platforms: PC

Documentation: no

Important/Additional Notes: no