Features:
Number of Unique Meshes: 19
Collision: Generated in engine
LODs: 5
Number of Materials and Material Instances: 6 / 14
Number of Textures:
Texture Resolutions: 1x 1k / 37 x 4K
Supported Development Platforms:
Created and tested with windows 64bit
Additional notes:
Materials use world position offset so Nanite can be enabled only in Unreal 5.1.
If you wish to use Nanite in earlier vesions then the world position offset nodes from the master materials need to be removed.