AI Enemy Component

AI Enemy Component

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.27, 5.0 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

AI Enemy Component, save time with this actor component to create a simple AI (Range or Melee). Everything inside the asset is made with blueprints and you can adapt them to your project according to what you need as long as you know how to do it and without breaking anything important. By default the component works in this way:

1- The character will move randomly in the map by default 800 in range.

2- If the character see a target (ally attack enemy and enemy attack ally, and null undetectable ) the character will chase his target and when in range will attack repeating the action if possible, if lose target sight the character will move randomly again.


Presentation :

Imput, just download and import in project settings->Imput : Input Backup 2023-10-03 132940.ini


2 Tutorial

Last Update

Example implementation of this asset : Example.rar


See all video Tutorial

It is important to understand that all blueprints work together

The component just work with Blueprint Characters.


  •  1 AIEnemyComponent (Actor Component)
  • 1 BP_Projectile (Actor Blueprint)
  •  2 Structures
  •  4 Enum
  • 1 Ai_ControlerEnemy (Detour Crowd AI Controler )
  • 1 BP_LibraryComp (BP Function library)
  • 5 Task AI Blueprint
  • 2 Services Blueprint
  • 3 Character Examples 2 melee 1 range

Number of Blueprints: 9

Input: Third person character

Network Replicated: No

Supported Development Platforms:

Windows: Yes