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Unreal to Blender Exporter

Kia Armani - Code Plugins - Jun 7, 2023

Batch export assets to glTF with pre-defined or your own presets!

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

📚 Documentation: Click here to open the Documentation!

💬 Discord: Click here to join the Discord!

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Hey there! I designed the this plugin to simplify your creative process. Its goal is to make your workdays more rewarding and your creative journey smoother.

Here's how it can help your workflow:


  • Bulk Asset Export: No more one-by-one exporting. With the glTF Batch Exporter, export all your Unreal assets for Blender at once, complete with baked textures and automatic material creation in Blender!
  • Asset Path Preservation: Manage your assets with ease. This feature helps you to export your assets in the same structure as in Unreal!
  • Automatic Detection of Texture Resolution: Say goodbye to manual checks. This feature detects and exports texture of all materials at their native resolutions automatically, saving precious memory and disk space.


Note: glTF is a registered trademark of the Khronos Group Inc.

Technical Details

Features:

  • Batch export assets to the glTF format using Unreal Engine 5's glTF export.
  • Optional automatic Path Preservation to mirror the project structure in the export.
  • Optional texture resolution detection for each individual asset exported.
  • Use & create custom presets for exporting assets.


Code Modules:

  •  glTFBatchExporter (Runtime)


Number of Blueprints: 8

Number of C++ Classes: 4

Network Replicated: N/A

Supported Development Platforms: Windows, macOS, Linux

Supported Target Build Platforms: N/A

Documentation: https://kia.dev/gltfbatchexporter-docs

Example Project: N/A

Important/Additional Notes: