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Universal Character Customization System

FS Creations - Blueprints - Apr 29, 2020

Design your own high quality characters, rigged to the UE4 mannequin, inside the editor in seconds. Males, females and monsters. Plug and play. Beautiful skin & hair shaders. Tons of free assets (clothing, accessories, hairstyles and beards, etc.)

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.27, 5.0 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Features (UE5)

Integrate with UE5 & UE4 Mannequins

Integrate UCS (UE5) with ALS in minutes


UCS empowers developers and players by allowing them to design high quality humanoid characters (males, females or monsters) within the engine.

  • > 50 morph targets to define the shape of the face, eyes, nose, mouth, etc.
  • 15 Bone modifiers to determine overall shape (arms size, body fat, etc.)
  • > 65 shader parameters for skin, age, muscularity, hair, etc.
  • 12 stunning hairstyles (extremely customizable morphs & shader parameters) + 7 beard styles
  • Very efficient hair wind vertex animation. Control wind direction and speed using a material parameter collection. New: Hair animation with movement!
  • >50 free cloth meshes: Medieval armors, helmets, modern T-Shirts, Polo Shirts, Jackets, Pants, Glasses, Hats, etc. More added for free on each update!
  • Customizable cloth: up to 4 material layers, cloth fuzz, dirt, etc.
  • Amazing eye shader with configurable colors, veins, scale, animated glow, etc.
  • Cosmetic effects: blush, eyeliner, eyeshadow and lipstick.
  • Decals (freckles, scars, etc)
  • Configurable teeth, gums, tongue, dirt, shape, orientation, etc.
  • Powerful randomizer tool to effortlessly generate new characters or create small variations to existing ones.
  • Free IK foot placement system
  • Update 0.3: it can now be used as a player character creator as well!


Documentation: PDF manual (Doesn't include latest UE5 features yet, it will soon), video tutorials


Update logs

  • v0.1: Better deformations + support for 4.25
  • v0.2: 3 new morph targets + mohawk hairstyle + Anim Blueprint optimizations + 2 extra clothing slots + new decals
  • v0.3: Player character creation (runtime) + in-game presets changing + hair clipping masks + headgear + new clothing + tutorial map
  • v0.4: Code cleanup & player character creation improvements
  • v0.5: Fixed issue related to the BP_LightStage object that prevented packaging
  • v0.6: Added hair animation with character velocity. It's a cool effect at virtually no extra rendering cost.
  • v0.7: Added 2 medieval armor sets (total 6 meshes): upperbody, lowerbody and helmets with normal, rusted and golden texture sets.
  • v0.8: Added Eye Movement Controls + 4 simple expressions (Happy, Sad, Angry, Surprised) that can be easily called from Blueprints. Also added LODS.
  • v0.9: fixed UE5 cosmetic issues
  • v1.0: Significantly improved skinning and bone weights. Integrated to UE5 Mannequin, can now play all animations without any manual work required (just use your own UE5 animations and they'll work perfectly, as seen here. No retargeting required). Readapted all clothing parts. Redesigned medieval armors, including 3D modeling, UV mapping, texturing and skinning and cloth painting. Improved hair vertex movement algorithm. Fixed UE5 bugs.
  • v1.1: Big update for UE5 only with fully redesigned medieval armor sets (now separated in helmets, upper body, lower body, gloves and boots). Custom armor shader for all sets with coloring, edge wear, scratches, dirt, etc. New helmet designs (with closed and open versions when applicable), new hoods and ragged clothing. Improved cloth simulation for capes, hoods, skirts, etc; with proper backstop configurations to minimize clipping through. Redesigned Hairstyles and Hair shaders, now with better scaling parameters and masks to adapt any hairstyle to almost any head cloth and provide more variation. New Hair movement algorithm with improved looks, performance, and minimal clipping through with customizable backstop parameters. It's now possible to easily visualize and define which area of the hair will move. 5 new horn accessories and 3 warpaint decals. Improved skin shader (now allows for an additional skin mask) New Showcase map with functionality examples. Added temporary fixes to known UE5 issue that affects Morph Targets and is targeted for UE5.2 fix.
  • v1.2: Improved integration with UE4 character projects (ALS 5-minute integration), improved Feet IK, created IK Retargeter including Root Motion. Fixed minor bugs.
  • v1.3: Minor update to fix networking issues in 5.0, 5.1, 5.2

Technical Details

Documentation: PDF manual (Doesn't include latest UE5 features yet, it will soon), video tutorials