Ultimate Shooting System V2 is a blueprint framework for creating AAA shooting and grenade mechanics in just a few minutes.
IMPORTANT: If you run into any issues or need help please reach out to me first or use the questions tab. The reviews section is not for troubleshooting. Products are tested by Epic Games and myself to be fully functional before publishing.
With the Ultimate Shooting System you can quickly setup highly optimized shooting mechanics with multiple layers of polish in minutes. its made in c++ for fast performance and designed for use in blueprints.
This system keeps your code clean by compressing complex and polished shooting mechanics into a set of single nodes with variations of types and use cases such as shotguns, automatic weapons, line traces, projectiles, and shrapnel simulation for explosions. Each node also has extensive customizability in how to use it via the component details panel.
It also comes with demo content for examples on how to use it.
Existing Users Please Read: A V2 Update got released, please see the revised tutorials and documentation. if you need further help join the discord.
NOTE: The V2 Update is for 5.0+, UE4 is not supported due to lacking chaos physics capabilities. Assets from screenshots are not included with plugin files.
Support Discord: Discord Link
Written Documentation: Google Docs Link
Youtube Tutorial V1: Youtube Link
Youtube Tutorial V2: Youtube Link
Playable Demo(From Screenshots): Google Drive Link
Need something custom? Check out our studio services: https://www.komodobitgames.com/services
If the plugin works well for you then please be sure to leave a review letting us know what you liked about it.
Features:
Code Modules:
Number of Blueprints: 5
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Windows 64 bit, and MacOS
Supported Target Build Platforms: Windows, Mac, Android, IOS
Documentation: Written Documentation