BlueVFX - Blueprints - Sep 2, 2022

This project show you how to make custom shape to define volumetric cloud

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

I create Bezier functions to define the tornado shape. You can control it by 6 point at most, and it is very easy to control.

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Technical Details


  •  3 main Blueprint Actors
  • 1 VolumeTexture DrawBlueprint Tool
  • 3 main VolumetricCloud Materials
  • Support custom shape by Blueprint Control Points
  •  A set of 9 simple demo maps
  •  Turbo map to display WorldPosition transform that help you to understand theory
  • 1 WaterTornado Blueprint Update

Number of Blueprints: 3

Number of Materials: 3 + 6 instances

Number of VolumeTextures: 29

Network Replicated: (Yes)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes:

It dont surpport small scene because volumetricloud is designed by big unit

You can add your own Volumetexture to define your tornado shape;

The fps is not well with current version, you can set r.VolumetricCloud.ViewRaySampleMaxCount to control

The Bezier function is just one segment, with 4-6 control points to define shape