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Swift Motion Toolkit

Kontiki Games - Code Plugins - May 29, 2023
Not Yet Rated

Swift Motion Toolkit is a set of character animation tools for motion retarget and root motion process.

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.2
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Swift Motion Toolkit is a set of character animation tools that integrates functions such as mo-cap resource import, animation retargeting, Root Motion processing, etc. At the same time, it also supports retargeting AnimSequence assets between different skeletal meshes.


Showcase:

Mixamo Animation to Manny

Mocap dancing to Mannequin

Mocap aiming to Mannequin

Mocap plane to Manny


Video tutorials

Documents

Technical Details

Features:

  •  Import mo-cap animation in BVH format and provide a preview.
  •  Retarget mo-cap animation to skeletal mesh asset. 
  •  Supports more precise restoration of the position of end joints using IK.
  •  Supports synchronizing animation to root and IK bones.
  • Supports baking vertical or (and) horizontal root displacements into animations.
  • Support for selectively preserving root rotation.
  • Support for converting animations with root motion to in-place animations. 


Code Modules:

  •  SwiftMotion ( Runtime )
  •  SwiftMotionToolkit (Editor)


Number of Blueprints: 0

Number of C++ Classes: About 100

Supported Development Platforms: Windows x64

Supported Target Build Platforms: Windows x64

Documentation: https://kontiki.info/swift_motion_toolkit

Example Project: https://drive.google.com/file/d/1DRzT4ssCTx_QWDJYXgrsNCQdqBq2qGSq/view?usp=sharing


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Tags

NoAI