Stylized, Ultra-Low Poly Count Orca Character with Water Drops

Unreal3DModelShop - Characters - Jun 2, 2023
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An animated low-poly stylized with wet water droplets Orca character with a rigged mouth and tongue, and water droplets as part of base texture

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
Super Low Poly Animated Orca

This is a stylized ultra low poly count Orca! Only 3236 vertices. A rigged Orca model is ready for your game, animation and cinematic projects! Textured with water drops to give it a low cost solution for keeping a wet look even while out of the water, with an articulated mouth and tongue.

**Note&Disclaimer: Water droplets are part of the base texture, Water included in scene in screenshots is not included**

Video preview of Animations:

Mesh Information

Polys: 5728 | | Tris: 5728 | | Verts: 3236

Materials, Material Instances, and Textures

Number of Materials: 1

Number of Material Instances: 1

Number of Textures: 4 (2 extra included)

Texture size: up to 4096x4096

Texture formats: .png

Texture sets:

  1. Body

Note&Disclaimer: Water droplets are part of the base texture, water visible in scene screenshots is not included


The model uses a custom skeleton made in blender and was fully animated within Unreal. A basic IK you can use for custom animations is seen in screenshots. A basic IK control rig with basic bone settings is included and custom keyframed animations made in Unreal Sequencer should be easily possible. All included animations were produced in unreal sequencer.


  1. Dive Enter
  2. Idle Float
  3. Moving Jump
  4. Surface Jump
  5. Swim
  6. Swim in a Circle
  7. Swim Looking Right
  8. Swimming by the Surface
  9. Turn Right and Swim
  10. Dive Loop
  11. Turn Left and Swim
  12. Swim Looking Left

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Ultra low poly count, only 3236 vertices, increasing use case to even the smallest of gameplay or cinematic experiences while maintaining performance
  •  High quality textures
  •  Includes basic animation library, basic IK control rig, rig hierarchy is extremely simple and easy for a new-comer to modulate in control rig

Rigged: Yes

Rigged to Epic skeleton: No

If rigged to the Epic skeleton, IK bones are included: N/A

Animated: Yes

Number of Animations: 12

Animation types (Root Motion/In-place): In place

Number of characters: 1

Vertex counts of characters: 3236

Number of Materials and Material Instances: 1 Materials, 1 Material Instances (Orca Body Material and Instance)

Number of Textures: 4 used in Orca Body with extra Height map and Bent Normal map included

Texture Resolutions:

4096x4096 for Orca Body Textures (normal, base color, emissive, AO/Roughness/Metallic, Height, Bent Normal)

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: feel free to contact me for direct q&a

Important/Additional Notes: Water Droplets are part of base texture, Eyes contain additional emissive that can be disabled by detaching the emissive texture from the master material graph.

Note&Disclaimer: Water droplets are part of the base texture and ocean water included in scene screenshots is not included.