Stellar Girl Miyoko

IdaFaberΒ - CharactersΒ - Aug 17, 2023

A fully rigged, modular 3D model for my new Stellar Series. She has ARKit blendshapes, easy color customization, based on Epic Skeleton. Ideal character for sci-fi RPGs, astronautic adventures, and virtual reality explorations.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
πŸ”₯ Stellar Girl | Miyoko


Introducing Stellar Girl Miyoko - a fully rigged, modular 3D model for my new Stellar Series. She has ARKit blendshapes, easy color customization, based on the Epic Skeleton. Ideal character for sci-fi RPGs, astronautic adventures, and virtual reality explorations.


🎬 VIDEO PREVIEW: πŸ”— https://youtu.be/f50cWcAUFbg

Support me on Patreon and claim discounts: πŸ”— https://www.patreon.com/idafaber

Social Links: πŸ”— ArtStation | πŸ”— Instagram | πŸ”— YouTube | πŸ”— LinkedInΒ 


πŸ‘‘ Key Features

🌟 Completely modular

🌟 Fully Rigged

🌟 Apple Blendshapes

🌟 Adjustable body parts

🌟 Easy Color Change

🌟 Several hairstyles






πŸ“‹ Polycount | The Character does not have LOD system


Stellar Girl Miyoko

🈯️ Faces 30536 ❎ Tris 57202 ✳️ Verts 32783






βš™οΈ Rig


This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. You can find a full list of additional bonesΒ πŸ”—here >


Character’s Rig has been tested with various animations, such as:

🌟 ALSv4

🌟 3rd person standard animations

🌟 Female Interactions Animations

🌟 Mocap Library

🌟 ARLS + Horse Animset

🌟 Succubus AnimSet

🌟 Valley of the Ancient

🌟 Close Combat: Swordsman

🌟 Lyra Starter Game






😑 Blendshapes


Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Body morphs allow you to regulate breast, butt, adjust hair length, cat ear shape and size, and modify the tail. Knee morph targets are also included.






πŸ”₯ Different Outfits and Modularity


The model is completely modular, you can remove or add any part you want.Β 


πŸ”° Please note that:

Body texture is censored

Clothes can be taken off completely, and full-body is included.Β 

Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.Β 

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!






⚑️ And more!


βš”οΈ Material ID Maps for

🌟 Skin

🌟 Eyes

🌟 Hair

🌟 Outfit Parts


A Material ID map is used for changing the colors of a BaseMap separately.Β 

Use the included Material Instances to change the colors easily.


βš”οΈ 4K Textures

🌟 BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

🌟 7 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Suit

🌟 Textures are packed for better optimization


βš”οΈ Unreal Engine Project

🌟 Supported version: 4.19+

🌟 Epic Skeleton rig with additional bones

🌟 For facial animations use Morph Targets

🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.

🌟 Material Instances with MatID map for color change are included

🌟 3rd person standard animations are included

🌟 Separated Meshes for Master Pose / Leader Component are included

🌟 Wind Simulation for Hair!

🌟 Blueprints are not included






β€’ β€’ β€’ πŸŽ“FAQ


Q: Need help with the model, how to contact you?

A: The best way to contact me is through e-mail πŸ“§ [email protected]. Expect an answer in 1-3 working days.



Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.

My customers have reported to me that my models work in Blender.


Q: Are clothes from other models compatible?

A: Some are compatible, and some are not. More info πŸ”—here >Β 


Q: If I switch to another engine, do I have to re-purchase the asset?

A: No, you don't have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail πŸ“§ [email protected]. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.


Q: Can I request customization? Are you available for commissions?Β 

A: Yes, send a letter to my e-mail πŸ“§Β [email protected]


Thank you ~

Technical Details

Features:

  • Blendshapes / Morph Targets / Facial Expressions
  • Wind simulation for hair
  • Modular
  • Epic SkeletonΒ with additional bones
  • 3rd person character animations are included
  • Material Instances
  • Color change of any part
  • Different outfits

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: retarget

Number of characters: 1


Vertex counts of characters:


Stellar Girl Miyoko

🈯️ Faces 30536 ❎ Tris 57202 ✳️ Verts 32783


Number of Materials and Material Instances: 53

Number of Textures: 91

Texture Resolutions: 4096x4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic https://docs.google.com/document/d/19QUlwIkLyFITFlXG3NMZ8Xzkq7pobIEJnx4MTZccAzo/edit?usp=sharing


The bow on the preview images is not included.

It's advisable to use KawaiiPhysics plugin in Unreal Engine. You can see it in the video demonstration.