Low-poly game ready models of the characters "SkeletonsPack2"
Skeleton Spearman VIDEO --- PAGE
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: Jaw; eye_l/r; visor1; spear1; shield1; sword1.
Animations re-target in Unreal Engine.
Textures pack one 4096x4096 (down to 1024х1-1024)
4 skins
8 materials
8 material instance
15 texture maps
faces 10595
verts 10533
tris 20583
Skeleton Archer VIDEO --- PAGE
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: jaw; bow1; bow1_1; knife1; arrow1.
Animations re-target in Unreal Engine.
Textures pack one 4096x4096 (down to 1024х1-1024)
4 skins
8 materials
18 texture maps
faces 25889
verts 15534
tris 30573
Skeleton Sorcerer VIDEO --- PAGE
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: Jaw; eye_l/r; cloth_front_r/l, 1-6; cloth_back_r/l, 1-6; cloth_Front_down, 1-6; book; book_r1-6; book_l1-3; page, 1-3; scepter.
Animations re-target in Unreal Engine.
Textures pack one 4096x4096 (down to 1024х1-1024)
4 skins
8 materials
8 material instance
16 texture maps
Morph Targets 2
faces 10796
verts 10646
tris 20413
Features:
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes) Demo
Number of Animations: retarget
Number of characters: 1
Vertex counts of characters: 10533; 15534; 10646
Number of Materials and Material Instances: 16; 8; 16
Number of Textures: 15; 18; 16
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: (No)
Important/Additional Notes: There are no animations. All provided animations in the scene are just a demonstration of the character and are taken from free Epic Game assets. PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
Additional bones that are added to Epic Skeleton:
Skeleton Spearman: Jaw; eye_l/r; visor1; spear1; shield1; sword1.
Skeleton Archer: jaw; bow1; bow1_1; knife1; arrow1.
Skeleton Sorcerer: Jaw; eye_l/r; cloth_front_r/l, 1-6; cloth_back_r/l, 1-6; cloth_Front_down, 1-6; book; book_r1-6; book_l1-3; page, 1-3; scepter.
If the general scene from the "Maps" folder slows down for you, each model also has a "Maps" folder.