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Shadow Stealth

loonyware - Code Plugins - Aug 27, 2019

Shadow Stealth implements a "hide in the shadows" gameplay mechanic, perfect for thieves, assassins, and alike.

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Shadow Stealth implements a "hide in the shadows" gameplay mechanic, perfect for thieves, assassins, and alike. All the features are easily accessible from Blueprints, including very easy integration with AI Perception. No C++ knowledge is needed.

See what it's good for in the trailer.

You can also tinker with the example project:

For a step-by-step tutorial look into the documentation.

For support go to Discord.

For Reviews & Questions go to Orbital Market.

Technical Details


  • Supports All Light types and mobilities.
  • Supports per-channel (RGB) light intensity.
  • Includes UE4 GI into calculations, does not include Lumen at the moment.
  • Integrates with AI Perception component through AI Sight sense.
  • AI Perception integration is extendible with Blueprints and C++.
  • Easy setup with a handful of components. Level editor tools and predefined actors are provided for convenience.
  • Performance is independent of the size of the map and the number of lights.

Code Modules:

  • ShadowStealth (Runtime)
  • ShadowStealthShaders (Runtime)
  • ShadowStealthEditor (Editor)

Number of C++ Classes: 20

Network Replicated: No (Nothing to replicate)

Supported Development Platforms: Desktop

Supported Target Build Platforms: Desktop, Mobile, VR, Switch


Shadow Stealth is under a general (not per-user) license, as specified in the Epic Content License Agreement.