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RTS Camera System

Vince D - Code Plugins - Nov 29, 2023

A customizable RTS camera controller with comprehensive features suitable for strategy and top down games.

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

RTS Camera System provides a plug and play solution for RTS camera controls, but its comprehensive feature set makes it useful for any number of top down and strategy games requiring similar functionality.



The key logic of the camera is built in C++ for maximum performance, but applicable functions are fully exposed to Blueprints to allow for the camera to be easily extended and quickly customized by non-programmers. Both the code and Blueprints are commented and explained in the documentation linked above, but please do not hesitate to reach out if you have any questions or if you would like to see any additional features. The plugin includes two Blueprint child classes with pre-configured Enhanced Input controls that can be used to get RTS Camera System up and running in your project in a few clicks.


Features:

  • Movement, rotation, and zooming
  • Edge scrolling
  • Drag mouse to move and rotate
  • Customizable speeds and smoothing
  • Incremental rotations and zoom levels (i.e., quarter-turns)
  • Detailed camera pitch settings (i.e., zoom in and zoom out pitches, and optional pitch adjustment on zoom)
  • Follow actor functionality
  • Camera location hotkeys
  • Height map adjustment
  • Camera bounds
  • Camera collision avoidance
  • Sample settings menu


Contact: I can be reached at the Discord or by email at vince.gamedev@gmail.com.


Orbital Market link

(Orbital Market is a useful search engine for the Unreal Engine Marketplace)

Technical Details

RTS Camera System is built on a C++ base class that inherits from the pawn class. One is setup for basic input, and the other Blueprint child also includes the UI and menu shown in the showcase video and screenshots.


Code Modules:

  •  Runtime

Number of Blueprints: 6 (Child camera controller classes and demo widgets)

Number of C++ Classes: 1

Network Replicated: (No)

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64