ArtcoreStudios: All products 50% off

Office Meeting - MoCap Pack

MoCap Online - Animations - May 4, 2020
Not Yet Rated

OFFICE MEETING Animations - A Variety of Board Room Activities

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

View “Office Meeting” Animations - NEW MCO Animation PlayerOFFICE MEETING Animation Viewer

INCLUDING: Listening, discussion, presentation, and other interactions.

Bring your Board Room to life with these office meeting animations. Participants listen, discuss, agree and disagree, shake hands, hand out reports, get up and make presentations, and many more.

  • Fingers animated expressively.
  • Many variations of activities and interactions.
  • Sitting as well as standing presenter animations.

37 ANIMATIONS

Complete Animation List: OFFICE MEETING LIST


Transfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.

  • View Quick Tutorial Video - HERE:

https://youtu.be/lGOV0RypRvQ

  • DOWNLOAD THE "UE4 to UE5 Retargeting Project" ZIP HERE:

https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing

  • The stock unmodified IK-Retargeters included with UE5... are not good as is.

Technical Details

  • Update: v2
  • Engine 4.15 - 5.xx
  • For Engine 4.14 and previous: - All FBX Source animation files are included and can be imported easily.
  • Epic Skeleton and Animation assets only, no blueprints or controllers. 
  • All animations are on the stock UE4 Epic Skeleton with IK bones. 
  • Animations with Root Motion.
  • "A" reference Pose, for use with the Retarget Manager. It can be switched to "T" and back with the included "A" and "T" pose FBX files. Details here: A and T Pose Conversion
  • FBX source files are also included as single Take animations on the UE4 Epic skeleton, ready for direct import on any other character using the default UE4 Epic skeleton. They are in “\Project\Source\FBX\” (not visible in the editor) along with other files and documentation. 
  • A Motionbuilder and Maya file is included with the UE4 template skeleton setup with the the HIK rig.