Modo2Unreal transfers the Assets you’ve built in Modo to Unreal Engine automatically leveraging all the power of Datasmith..
UPDATE:
This plugin is no longer in BETA and now supports Modo v.17 and above.
Modo2Unreal automatically transfers the Assets you’ve built in Modo to Unreal. As you make changes in Modo, the changes are synchronized to Unreal Engine. Assets, Layouts, and Scenes look as they were intended in Unreal Engine. No manual exporting/importing is required.
Geometry, Mesh data, Materials, Textures, UVs, Environments, Lights, Cameras, Tone Mapping, Instancing, and Hierarchy are all supported.
Modo2Unreal uses all the power of Epic’s Datasmith and Direct Link to communicate with the Unreal Engine in real-time.
With Modo2Unreal, you can bring the entire pre-constructed scenes (or part of them) and complex assemblies into Unreal, regardless of how large, dense or heavy those scenes may be...and in a matter of seconds! No messing about with FBX files.
Modo2Unreal allows different setups to share data, from a single machine to network protocols. Direct Link can send work to an Unreal Engine instance on the same machine or over a private network. This way, complex agency and enterprise workflows comprising more than one station and artist can work together in real-time, saving lots of time.
Boost your Modo to Unreal Engine pipeline and save yourself truckloads of time.
Video:
To find out more, contact:
EXPIRATION (IMPORTANT):
The software offers a 7-day trial period during which you can use it fully. After this trial period, a license must be purchased to continue using the software. The license costs a one-time fee of $99.99.
How to Install:
In MODO
In UE
NOTES:
Modo is a registered trademark of The Foundry - https://www.foundry.com/products/modo
Modo Version supported: v17 and above
Unreal Engine version supported: 5.x-5.1.x-5.2.x-5.3.x-5.4.x