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Microphone Voice Recognization

BaiFortyRan - Code Plugins - Sep 23, 2022

On multiple platforms you can recognize the voice from microphone without any thirdparty dependencies.

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

If you want a plugin that does speech recognition Across Platforms, this is for you. The main function is to read the voice data of the Microphone, and then you can get the size of its volume. Of course, you can also further develop the sound wave information based on this. I implemented the same functionality on different platforms. The voice recognition function is implemented on the Windows platform, Android platform, IOS platform, and PS4 platform. IOS platform development is written in object-c language, and PS4 platform development uses Sony's development API. You can use this plug-in to implement some interactive functions controlled by sound, which can be used anywhere you want. My sample project map shows the use of sound to control the strength of the wind. Remember to set Voice Parameter in Configuration file.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  MicrophoneVoiceRecognizationRuntimeActorTool [with Blueprint interface]
  •  MicrophoneVoiceRecognizationRuntimeAndroidCapturer
  •  MicrophoneVoiceRecognizationRuntimeAndroidSubsystem [with Blueprint interface]
  • MicrophoneVoiceRecognizationRuntimeIOSCapturer
  • MicrophoneVoiceRecognizationRuntimeIOSSubsystem [with Blueprint interface]
  • MicrophoneVoiceRecognizationRuntimePS4Capturer
  • MicrophoneVoiceRecognizationRuntimePS4Handler
  • MicrophoneVoiceRecognizationRuntimePS4Subsystem [with Blueprint interface]
  • MicrophoneVoiceRecognizationRuntimeMacroCollection for Common macros
  • A level to test the availability of the actors
  • Can be used on multiple platforms
  • It's very easy to realize with several blueprint functions

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • MicrophoneVoiceRecognizationRuntime [Runtime]

Number of Blueprints: 2

Number of C++ Classes: 9

Network Replicated: No

Supported Development Platforms: Windows 64bit / MacOS / Linux

Supported Target Build Platforms: Windows 64bit / MacOS / Linux / IOS / Android / PS4



Example Project: All includes example maps should work on any standard project

Important/Additional Notes: Nothing right now