Live Level Design

Liam HERON - Blueprints - Jan 11, 2022
Not Yet Rated

Live Level Design is a dynamic Editor Utility Widget that changes based on what your doing within the editor

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

The predecessor to Level Design Tool Kit is Live Level Design. This asset takes some of the key features from LDTK and compacts it into small and dynamically changing EUW.


Only tools that can currently be used will be displayed. For example the "Calculate Distance" tool requires 2 actors to be selected. So if 1 or 3+ actors are selected, the "Calculate Distance" button is hidden to prevent culter on screen. The same principle is applied to all tools. This results in buttons only being displayed on the EUW when they can be used.


Demonstation Video


Note: The EUW requires the "Editor Scripting Utilities" plugin. The GIF below shows you how to do this if you haven't already.

https://gyazo.com/e78ff9775132459608ecc164192294f9


How to open the Live Level Design EUW

Technical Details

Features:

  • Select an thousands of SMs and or actors with 1 click of a button
  • Hide and unhide a lot of SMs and or actors in your scene
  • Spline based mesh placer
  • Straight line mesh placer
  • Alignment tool
  • Line of sight tool (useful for shooter games)
  • Calculate distances between 2 static meshes and or actors
  • Grid snap tool
  • Set the rotation to a specific value or a randomized value between 0 and your own inputted value
  • Isolate selected static meshes and or actors to make working in large scenes a lot easier!
  • Bulk move, rotate and scale actors in your scene on the X, Y or Z axis
  • Check if a mesh is floating in the air


Number of Blueprints: 5

Number of Editor Utility Widgets: 1


Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: A lot of the documentation on how the EUW works is implemented in the provided demo level. Content Browser -> Live Level Design -> DemoRoom -> Maps -> "Example Map"