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Trees: Poplar Tree Biome

Defect - Environments - Mar 1, 2023

Photogrammetry based hires Poplar trees with nanite support, advanced wind system (up to individual leaves) and season feature, compatible with Megascans Trees.

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  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Runtime Demo UE5.1: Defect Poplar (Uses nVidia DLSS)



Quick Start

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Our Artstation:


  • Highres Nanite Poplar Trees and forest debris
  • Pivot Painter 2.0 Wind system (up to individual leaves), compatiable with Megascans Trees
  • Updated Foliage Actor, compatiable with Megascans Trees
  • Photogrammetry based truncks and debris, photometric stereo leaves and brunches
  • Season Feature
  • 4 paintable landscape layers including puddles
  • Uses same project structure as all of our products


If your project is using Ultra Dynamic Sky Asset and you want it to controll trees, just replace our global foliage actor with this one Global Foliage Actor and enable Ultra Dynamic Weather in blueprint Details.

Please make sure to enable Nanite, Lumen and Virtual Shadows in project Settings and update graphics drivers to a latest version.

Enabling Nanite Support

Enabling Lumen Support

Enabling Virtual Shadow Support

Requiers RTX graphics card 2060 or 3050 minimum

Target RTX 3080 - 60 fps

Tested on Windows 10, 11

Technical Details

Number of Unique Meshes:

  • 12 Trees with different age (each has 3 options, rock with roots at the bottom, ground patch with roots and a simple trunk)
  • 1 fallen tree
  • 7 saplings
  • 6 dry saplings
  • 3 saplings clumps
  • 9 debris piles
  • 3 leaves piles
  • 5 single leaves
  • 1 concrete pipe for background use in demo

Nanite Vertexes:

  • 480k - highest tree
  • 250k - average big tree
  • 100k - average tree
  • 10k - small trees and bushes

Number of Materials and Material Instances:

  • Pivot Painter 2.0 Foliage Master Material (5 hirarchy levels highly optimized, seams and terrain blending, season feature)
  • Props Master Material
  • Simple wind Master Material (used for moss)
  • Terrain Master Material (Base Layer + 5 paintable layers)
  • 109 Material Instances

Number of Textures:

  • 15 foliage textures
  • 15 terrain textures
  • 58 Pivot Painter 2.0 textures (Pivot Position and parent Index, XVector and XExtent divided by 2048)
  • 8 technical textures (material defaults, noises)

LODs: No (Intendet to use with Nanite, Fallback Mesh)

Collision: Accurate collisions

Texture Resolutions: Most of the textures 8k, terrain layers 4k