Cyberpunk Outskirts

Neo Star - Environments - May 30, 2023

Step into the Cyberpunk Outskirts: Where poverty meets technological advancements amidst massive buildings, garbage-filled corridors, and flickering neon signs.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
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This asset includes two maps: one optimized for performance and the other for stunning visual quality. Depending on your needs, you can choose which one to use. I encourage you to download and try both demos using the links below:

Playable Demo (Performance Optimized)
Playable Demo (Quality Optimized)

Explore the outskirts, where poverty and technological advancements collide. Navigate through narrow, garbage filled corridors, taking in the sights of massive buildings and flickering neon signs that illuminates the darkness. Whether you seek an immersive gaming experience, or a futuristic cinematic masterpiece, "Cyberpunk Outskirts" is the ideal asset to transport you into a mesmerizing world of urban desolation and neon-lit dreams.

This product supports Lumen and Nanite for Unreal Engine 5.1+.

Nanite Documentation

Lumen Documentation

Important: Some meshes have a very high poly count and are only meant to be used with Nanite.

This pack contains textures under CC0 1.0 Universal from and

Don't hesitate to contact us if you have any questions or problems with this package, We'll gladly help you!

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Technical Details


  • 1 demo map (two versions included, one of them is optimized for performance and the other one for quality).
  •  10 unique buildings.
  •  15 graffiti decals.
  •  20 neon panels.
  • Over 90 props (rooftop objects, antennas, garbage, ads, etc).
  • Rain and smoke particle effects.
  • Highly dynamic material instances, featuring customizable parameters for effortless adjustments in color, texture maps, scale, bloom intensity, brightness, shininess, masks and other properties specific to each material.

Number of Unique Meshes: 104

Collision: (Yes, automatically generated, per-poly)

Vertex Count: Hundreds of thousands.

LODs: No

Number of Materials and Material Instances: 169

Number of Textures: 141

Texture Resolutions: Up to 4k.

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important/Additional Notes: Some meshes have a very high poly count and are only meant to be used with Nanite.