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Complete Menu System (Singleplayer)

Ezitna - Blueprints - Sep 30, 2022

In this Complete Menu System you'll find a main menu and an option menu composed of modifiable templates. All parameters are already configured and ready for use.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This is the Singleplayer version of the Complete Menu System (With multiplayer)


Documentation | Integration video (Old) | Integration video | Tutorial video - Enhanced Input System

Example demo | Showcase video (Old) (Same but without multiplayer option)

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Here you will find a complete main menu that allows you to create/continue/load your game, display the news of your game, display the credits of your project and many more features...


This asset includes full gamepad support with an options menu that includes all the settings you'll need to configure your controls, audio, graphics, key bindings, and more, the widgets you'll need to configure your controls, graphics, audio, and game settings are already pre-made.


Easy to use, this asset is flexible and editable, this asset is documented with comments and fully functional, the menu is ready to be integrated into your game, the asset does not need many changes, adapt titles, game settings and inputs.


100% blueprint, no c++.

Technical Details

Beware, can override project inputs, use the old input system (EIS can be added by following the documentation)


List of features :

  • Multi Language Support
  • The menu is ready to be integrated into a game (Not need many changes, adapt titles, game settings and inputs)
  • Pre-made widgets, easy to customize
  • Level selector (Since 1.23)
  • Create, Continue, Load a game
  • Pause menu with option menu
  • Keyboard/Mouse and Gamepad, binding at runtime
  • Graphic, Video and Audio setting, change at runtime
  • Settings are saved on disk and re-applied when game start
  • Blueprints and widgets allow you to change your settings (Control, Audio, Display, Graphic and Gameplay)
  • Create new Action/Axis mapping
  • Create new Graphic/Display setting
  • Create new Sound setting
  • Create new Interface & Gameplay setting
  • Rename for keybinding shortcut
  • Can block an input type (Example: only Gamepad)
  • Full Keyboard/Mouse and Gamepad support
  • Credits
  • Easy to use and customize
  • Independent, there is no get player/controller/actor by index or specific player cast
  • Clean Blueprint with comments
  • Optimized


Network Replicated: Nothing to replicate

Supported Input Devices: Keyboard & Mouse and Xbox 360 Gamepad