Broadcast Sample

Epic Games - UE Feature Samples - Mar 24, 2022

The Broadcast Hype Chamber project demonstrates the efficiency and creative flexibility of motion graphics in Unreal Engine.

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As real-time technology becomes an increasingly important part of Motion Graphics and Broadcast. Epic Games partnered with Capacity Studios to deliver a high-quality sports graphic sample which demonstrates how to design, develop, and playout numerous animation elements for your broadcast show. Enter the Hype Chamber and learn how to drive a sports motion graphics package with advanced blueprinting and data table workflows. Discover how to optimize your production by rapidly versioning exported content.

This sample includes 10 motion graphics animations that have been designed for live playout or pre-rendered animations. It also illustrates how to build a highly customizable graphic package that allows artists to switch 3D models, textures, materials, and lighting all driven by a single blueprint controller. You can easily change the team names and all the elements in the scene will swap accordingly. This workflow can also easily be extended by adding a new team to the data table. Dive into the Hype Chamber Project and see how real-world production for sports graphics is driven.

UE-Only Content - Licensed for Use Only with Unreal Engine-based Products

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