ArchViz Interactive UI and Tools

A flexible user interface for Architectural Visualization Projects

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Check out the successor of this product before you buy! UI3 User Interface


A highly customizable user interface and tool kit for architectural visualization or similar projects. Colors, icons or text font can be changed and features can be turned on or off when needed. Allows multiple control types including mouse only controls. Two different example apartments are provided with a travel feature to jump between them.


*** Monthly Unreal Engine Sponsored Content product for November 2021 ***





Documentation, Videos, Test Project

Documentation: Documentation with Videos

Windows test project: Download and test packaged application (Win 64)

Works with most projects. Read the Frequently asked Questions to see if this is suitable for you.


Unreal 5.1 users: Tick SM6 to enable shader model 6 in the project settings when prompted.

The Unreal 5 version is converted to Lumen lighting. It will also work if you decide to use ray tracing or baked lighting in Unreal 5.





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Latest Updates:

July-21-2022: unreal 5 version added (Lumen lighting)

Oct-21 2021: sunset release, small fixes

Dec-19 2020: improved user management menus, new help screens, small fixes

Dec-7 2020: supports UE 4.26, user management added (client name, save games, screenshots, lists)

May 2020: supports UE 4.25





Features
  • Interactive floor plan for each level
  • Pre-rendered (baked) scenarios for layout or lighting changes
  • Travel between multiple scenes (apartments, houses)
  • VR style interface and target click movement available
  • Multiple user management (client name, save games, screenshots and inventory list)




Scene Interaction
  • Individual object and / or material swaps
  • Design schemes (multiple swap actors triggered together)
  • Swap actors can trigger other swap actors (parent -> child)
  • Use Event Dispatcher to trigger other interactions




Customize UI
  • Hide unused features, reorder menu buttons
  • Customize colours, font
  • Customize button icons, style
  • Add office, client, or project logos

Technical Details

Scaled to Epic skeletons (cm)

Texture Size: 2048 max

Collision: Yes

Optimized meshes, baked normals and AO

Meshes: 210+

Materials: 240+

Supported Platform: PC


NOTE: You don't need any blueprint knowledge to set up and use this product. Requires basic knowledge of the Unreal Engine.