This talk provides an overview of the latest animation tools in UE4. Topics include the Live Link and Control Rig plugins, and the Animation Retargeting feature.
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In this session, we compare different methods for asset reduction such as polygon reduction, LODs, merging actors, and resizing textures to see which optimizations are effective in improving performance in which scenarios. We also discuss how to make your game load faster and hitch less through profiling and optimizing asset loading and garbage collection.
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In this Q&A-based session, we delivered an overview of Niagara, our new VFX simulation tool, and the philosophy behind our new VFX paradigms. We talked about the Niagara feature roadmap and our new suite of content examples, and discussed the tool and its uses.
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This talk covers Fortnite’s use of animation Blueprints including the use of Blueprints for gluing together character parts after retargeting, dynamic solutions for low LODs, and faking dynamics in higher LODs with procedural animation techniques.
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