游戏开发者大会已经临近,我们期待和计划前往的伙伴们一起去旧金山每年一度的朝圣。
对我们这次的 #GDC16 准备哪些东西有感兴趣的吗?让我们先来说说。简单的将,我们将有几十个讲演的内容会展示给大家,明细列表参考以下内容:
最具新闻价值的时刻就是我们的 虚幻的状况:Epic Games 开场环节,将会在 3 月 16 日星期三的上午九点半(太平洋时间),具体地点在 Moscone West 3001 处。并会在线直播:Twitch.tv/UnrealEngine。
在 GDC 2016 上来把玩一下虚幻引擎吧
在我进一步介绍哪些细节前,我们很荣幸的先来介绍,在 Monscone South 1024 的 Unreal Engine Booth 处大伙能得到更多体验。
请大家一起欢迎这些超棒的开发者们加入虚幻家族。去围观他们一下并打个招呼,无论是大团队还是小团队的游戏,都请尽可能的尝试一下。
3 Kingdom Blade from Action Square (Android)
ABZÛ from Giant Squid and 505 Games (PS4)
ARK: Survival Evolved from Studio Wildcard (Xbox One)
Astroneer from System Era (PC)
Bears Can't Drift!? from Strangely Named Studio (PS4)
GRIP from Caged Element (PC)
Obduction from Cyan (PC)
Protostar from Epic Games and Samsung (Android)
Rocket League from Psyonix (Xbox One)
Street Fighter V from Capcom (PS4)
Unreal Tournament by Epic Games (PC)
有趣的事情: Obduction 和 Astroneer 将会首次公开试玩,我们也很荣幸能够为 Cyan 和 System Era Works 提供帮助。我们自己对这两个游戏都很着迷,快等不及想让大家都能看到。
对虚幻引擎 4 有任何问题?来吧!
Epic 那些资深的开发人员和支持人员都会在现场,手把手的提供虚幻编辑器的演示,就在我们的公开剧场(每三十分钟就有一场新的讲演)或者在公开演示区域。
我们的团队,以及很多优秀的社区成员会乐于为大家四处讲解展示。
那么 VR 呢?
当然,我们怎么会忘记 VR。请在接下来的几天中等待更多新闻吧。
用虚幻来前进
现在,来说下 GDC 的细节。请注意这里所列的都是基于太平洋时间(GMT -8)。
周一,三月十四日
VRDC 开场! 我们会分享更多关于 VR 的内容,并将会在 3/14 周一展示。
Epic 的 Jim Brown 的年度工作展:
“Level Design Workshop: The Illusion of Choice”
2:10-2:40pm in Moscone North 130
Jim Brown, Senior Designer, Epic Games
还有 Epic 的 Jay Hosfelt 归来:
“Animation Bootcamp: Tricks of the Trade”
4:40-5:10pm in Moscone North 132
Amy Drobeck, Senior Animator, 5th Cell Media
Jean-Denis Haas, Lead Animator, ILM
Billy Harper, Animation Director, Sucker Punch
Jay Hosfelt, Lead Animator, Epic Games
Simon Unger, Lead Animator, Phoenix Labs
Alex M. Lehmann, Art Director, Riot Games
AI 峰会开场!
“AI for Generated Worlds”
4:40-5:10pm in Moscone North 134
Damian Isla, Co-Founder & Tech, The Molasses Flood
John Abercrombie, Emperor, Epic Games
(editor’s note: John, is that really your title? ;)
星期二,三月十五日
GDC 2016 虚幻引擎教育分会
8:30-11:30am at the Intercontinental Hotel
Eventbrite registration is open!
Audience: Educators and Instructors
在 VRDC 上的 Epic 大秀:
“Going Off the Rails: The Making of Bullet Train”
10-11am in Moscone West 2006
Nick Donaldson, Senior Designer, Epic Games
Nick Whiting, Technical Director & Lead VR Engineer, Epic Games
其他一些来自 Epic 和虚幻的伙伴们的讲演
“VR Production & Development: A Deep Dive Into Kite & Lightning’s Workflow”
10-11am in Moscone West 2002
Ikrima Elhassan, Co-founder & Technical Director, Kite & Lightning
Cory Strassburger, Co-founder & Creative Director, Kite & Lightning
“Making Compelling and Immersive Story at 90 FPS”
1:20-1:50pm in Moscone West 2002
Maxwell Planck, Technical Director, Oculus Story Studio
“Tales from the Trenches: AI Disaster Stories”
1:20-1:50pm in Moscone North 134
Steve Rabin, Principal Lecturer, Digipen Institute of Technology
Rez Graham, Senior AI Programmer, Independent
John Abercrombie, "Emperor," Epic Games
Alex Champandard, Founder & CEO, AiGameDev.com
Tobias Karlsson, Principal Software Engineer, Microsoft
Troy Humphreys, Lead AI Programmer, Turtle Rock Studios
“Creating a World for Companies and Brands”
3:50-4:20 in Moscone West 2002
Tony Christopher, CEO & President, Landmark Entertainment Group
“Is Vulkan a Game Changer?”
4-5pm in Moscone West 3022
Joe Davis, Leading Developer Technology Engineer, Imagination Technologies
Tobias Hector, Software Design Engineer, Imagination Technologies
Niklas Smedberg, Senior Engineer, Epic Games
Bill Bilodeau, Developer Advocate, Google, Inc.
Dean Sekulic, Co-founder, Croteam
“Rebel Rebel: Challenging the Rules of VR”
4:40-5:10pm in Moscone West 2006
Adam Orth, Founder & Creative Director, Three One Zero
星期三,三月十六日
大奖!这是重要的日子。
这里的这些议程专属于虚幻引擎剧场,稍后将会在 GDC 的网站上以及 app 计划单上看到,但这里可以先浏览内容!
“State of Unreal: Epic Games Opening Session”
9:30-10:30am in Moscone West 3001
Livestreamed to Twitch.tv/UnrealEngine
“The Future of Virtual Reality: Luminary Panel Discussion”
11am-12pm in Moscone West 3001
Livestreamed to Twitch.tv/UnrealEngine
“Building Paragon in Unreal Engine 4”
12:30-1:30pm in Moscone West 3001
Livestreamed to Twitch.tv/UnrealEngine
“Digital Humans: Crossing the Uncanny Valley in Unreal Engine 4”
2-3pm in Moscone West 3001
Livestreamed to Twitch.tv/UnrealEngine
“A Real-Time Rendered Future”
3:30-4:30pm in Moscone West 3001
Livestreamed to Twitch.tv/UnrealEngine
“Game Developers Town Hall”
5-6pm in Moscone West 3001
Livestreamed to Twitch.tv/UnrealEngine
如果上面这些还没有满足你的胃口,那么周三还有下面这些虚幻的讲演:
“Vulkan on Mobile Unreal Engine 4 Case Study”
9:30-10:30am in Moscone West 3022
Marius Bjorge, Staff Engineer, ARM
Daniele Di Donato, Senior Software Engineer, ARM
Niklas Smedberg, Senior Engineer, Epic Games
“Hitting Budget: Creating Highly Detailed Worlds with Unreal Engine 4 and Simplygon”
11am-12pm in Moscone West 3007
Samuel Rantaeskola, Product Expert, Simplygon
Jurre De Baare, Framework Engineer, Epic Games
“2016: A Pivotal Year for F2P on PlayStation”
12:30-1:30pm in Moscone West 3022
Wes Phillips, Global Brand Manager, Epic Games
Sarah Thomson, Sr. Account Executive, F2P, Sony Computer Entertainment America
Erik Whiteford, Director of Marketing, Wargaming.net
Todd Harris, COO, Hi-Rez Studios
Ivan Sulic, VP of Marketing, Digital Extremes
Laura Naviaux, Chief Publishing Officer, Daybreak Games
“Making Light Work of Dynamic Large Worlds”
2-3pm in Moscone West 3009
Dominic Matthews, Product Development Manager, Ninja Theory
Ivan Pedersen, Technical Artist, Geomerics
星期四,三月十七日
“Introduction to Unreal”
9:30am-12:30pm at the AMC Metreon
No GDC badge required - FREE!
“The Gamer’s Brain, Part 2: UX of Onboarding and Player Engagement”
10-11am in Moscone West 2006
Celia Hodent, Director of User Experience, Epic Games
“Production: Working at the Heart of the Team”
11:30am-12:30pm in Moscone North 132
Grant Shonkwiler, Producer, Epic Games
Greg Stone, Sr. Producer, Backflip Studios
Matt Charles, Sr. Producer, Gearbox
Michelle Ducker, Producer, Media Molecule
“Rendering Faster and Better with NVIDIA GameWorks VR in UE4”
12:45-1:45pm in Moscone West 3014
Cem Cebenoyan, Director of Engineering, Game Engines and Core Tech, NVIDIA
“Surrounded by 800lb Gorillas! Standing Up to the Competition”
12:45-1:45pm in Moscone West 2009
Cliff Bleszinski, CEO, Boss Key Productions
Arjan Brussee, COO, Boss Key Productions
Tramell Isaac, Art Director, Boss Key Productions
Rohan Rivas, Studio Communications Manager, Boss Key Productions
“Building Obduction: Cyan’s Custom UE4 Art Tools”
3:00-3:30pm in Moscone West 2001
Eric Anderson, Art Director, Cyan, Inc.
“In the Trenches: Optimizing UE4 for Intel”
5:30-6:30pm in Moscone West 2000
Niklas Smedberg, Senior Engineer, Epic Games
Jeff Rous, Graphics Software Engineer, Intel
“Borderlands: The Pre-Sequel on Android - AAA Porting with NVIDIA CodeWorks”
5:30-6:30pm in Moscone West 3014
Daniel Horowitz, Engineering Manager, Developer Tools Mobile, NVIDIA
Paul Hodgson, Sr. Developer Technology Engineer, NVIDIA
Jeffrey Kiel, Sr. SW Engineering Manager, Graphics Developer Tools, NVIDIA
星期五,三月十八日
“Introduction to Unreal”
9:30am-12:30pm at the AMC Metreon
No GDC badge required - FREE!
“Killer Portfolio or Portfolio Killer: Part 1”
11:45am-12:45pm in Moscone North 130
Greg Foertsch, Senior Art Director, Firaxis Games
Alison Kelly, Consultant, Alison Kelly Consulting
Wyeth Johnson, Lead Technical Artist, Epic Games
Shawn Robertson, Art Director, Irrational Games
Nicholas (Sparth) Bouvier, Art Director, 343 Industries
Steve Scott, Senior FX Art Lead, Bungie
“Magical Realism: The Art of Creating Everest in Your Living Room with VR”
12:15-1:15pm in Moscone West 3014
Kjartan Pierre Emilsson, CEO and Co-founder, Sólfar Studios
“How We Introduced UX into Epic Games’ Production Pipeline”
1:30-2:30pm in Moscone West 3001
Celia Hodent, Director of User Experience, Epic Games
Heather Chandler, Sr. Producer, Epic Games
Killer Portfolio or Portfolio Killer: Part 2
1:30-5pm in Moscone North 132
Greg Foertsch, Senior Art Director, Firaxis Games
Darren Bacon, Lead Concept Artist, 343 Industries
Marie-Michelle Pepin, Character Artist, Freelance
Chris Sulzbach, Lead Character Artist, Firaxis Games
Gavin Goulden, Lead Character Artist, Insomniac Games
Steve Scott, Senior FX Art Lead, Bungie
Nicholas "Sparth" Bouvier, Art Director, 343 Industries
Shawn Robertson, Art Director, Irrational Games
Wyeth Johnson, Lead Technical Artist, Epic Games
Alison Kelly, Consultant, Alison Kelly Consulting
David Johnson, Lead Visual Effects Artist, Infinity Ward
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目前就这些。请期待下周更多的消息,以及 GDC 现场更多内容。
如果你玩 Twitter 的话,可以关注 @UnrealEngine 得到及时的更新(微博号在这里:@UnrealEngine)。