为了实现这些要素以及项目的所有目标,GSC Game World放弃了用于开发前三部游戏的内部引擎,转向了虚幻引擎。为了了解更多信息,我们采访了其首席人工智能程序员Andrii Levkovskyi,以及首席平台工具程序员Maksym Yanchyi,探讨了Nanite、Lumen、世界分区和其他UE5功能在开发过程中发挥的作用。
This is a short film project that I am working on. If you are a fan of anime or the Shogun series this might be for you.
This is also my Unreal Engine for Film Makers end of class project at CG Pro . It…
Hey everyone,
Just wanted to say hi and share a 3D environment piece I’ve been working on. It was a fun project and a solid opportunity to dive into some new techniques.
Full piece (with video!) here: ArtStation - Land…