2016年8月24日

八月二十二日当周的新闻更新

作者 Chance Ivey

因为最近发生的网络攻击,论坛目前仍处于维护状态。我们在这里给大家更新最新的消息和新闻,以下是本周更新的一些消息。

4.13 第三个预览版本已经发布

4.13 的第三个预览版本目前已经可以从 Launcher 下载了!同样提醒一下,预览版本只是对将来的新版本的一个功能提前尝试,并不应被用于实际的项目开发。以下是在这个版本中的详单:

第三个预览版本所修复的清单 - CL 3095848 (译者:详单保留原文)
  • UE-34697 - Samples Trigger Fails for Strategy Game on Android
  • UE-34785 - Successive launches via the Project Launcher yield "LogStats:Warning: MetaData mismatch..." in the console
  • UE-34788 - Launching from Project Launcher consecutively without closing previous launch's command window will crash the game
  • UE-34627 - Crash using Camera Rig Rail when deleting a point moving another
  • UE-34804 - Editor crashes when attempting to change units in project settings
  • UE-34758 - SplineComponent debug render is sometimes not in sync with the current spline points
  • UE-34733 - Crash when closing the timeline tab inside UMG editor and reopening UMG editor
  • UE-34702 - [CrashReport] UE4Editor_CoreUObject!UClass::GetDefaultObject() [class.h:2194]
  • UE-33301 - The cap of a sliced procedural mesh is not affected by lighting
  • UE-30405 - Accessing vertex data from CPU side code can cause crashes on merged skeletal meshes.
  • UE-34701 - Prevent preview scene assets being loaded in-game
  • UE-34776 - Ensure when automapping a rig to a skeletal mesh with matching bone names
  • UE-34015 - Rename OrientationDriver to PoseDriver before release
  • UE-34832 - Debris particles constantly firing in ending sequence of Infiltrator Demo
  • UE-34715 - XB1 fails to compile due to FXAudioDeviceProperties symbols undefined
  • UE-34680 - CLONE - Client stops working and crashes if headphones are unplugged on Windows 10
  • UE-34101 - Stat Soundcues not working
  • UE-34951 - Zero-volume vorbis decoded sounds are too expensive
  • UE-34689 - LOD's pop in after LOD actors is visible in viewport
  • UE-34807 - Force View is enabled after Generating Proxy Meshes
  • UE-34739 - [CrashReport] UE4Editor_Engine!FInitBodiesHelper<0>::CreateShapes_PhysX_AssumesLocked() [bodyinstance.cpp:1282]
  • UE-34348 - Crash opening levels with landscape in them via the command console in standalone game
  • UE-34794 - PS4 packaging failing with GLEO errors in 4.13 for project that worked previously
  • UE-34843 - KiteDemo Standalone crashes on launch
  • UE-34513 - Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask
  • UE-34877 - [CrashReport] UE4Editor_Engine!UMaterialInstance::SetParentInternal() [materialinstance.cpp:2141]
  • UE-33593 - Vulkan projects crash on device
  • UE-34257 - Cannot package project with landscape to mobile
  • UE-32323 - App does not resume after locking and unlocking on iOS
  • UE-34639 - Steam libraries are not being packaged with ShooterGame on Mac
  • UE-34450 - Linux: crashes during crash handling
  • UE-34857 - Mac/iOS: Movies with spaces in name won't play
  • UE-34721 - Blank Blueprints project with Starter Content crashes when PIE Standalone Game or Mobile Preview
  • UE-34852 - Give a better error message if OBB would need Zip64 format
  • UE-34719 - CIS Failure Package UnrealMatch3 IOS
  • UE-19996 - [Linux] Setting fullscreen game resolution below set window resolution does not stretch the game across the window
  • UE-28322 - Converting BSP to static mesh on Linux causes the editor to crash
  • UE-34849 - Force OBB to never use Zip64 format
  • UE-34841 - Possible to read past end of central directory in OBB (NumEntries may be 65535)
  • UE-34699 - Need way to insert newlines in UPL
  • UE-34773 - iOS - Packaged .ipa will not deploy to device via iTunes
  • UE-34735 - Regression: Xbox One ESRAM usage has been disabled, causing severe perf degradation
  • UE-34590 - AtmosphericFog for translucent material is not working correctly with 4.12
  • UE-34514 - Game crashes when opening TM-ShaderModels while running -featureleveles2 -OpenGL
  • UE-34241 - Crash with mesh particles
  • UE-33077 - Editor crashed when exiting PIE session in test map involving FDebugCanvasDrawer::DrawRenderThread
  • UE-34688 - Mac compilation error with ClearBufferData
  • UE-34917 - Screen Percentage post process volume causes black screen flickers during transition in Standalone Game
  • UE-34712 - Media Shaders won't compile in ES2 with integer modulo operations
  • UE-34658 - Text overflows on Material_Properties sample 1.6
  • UE-34667 - Buggy gets stuck on medium speed bumps in Vehicle Advance template
  • UE-34653 - ContentExamples: Landscape examples are solid black in editor viewport
  • UE-34139 - Tutorial Asset outdated in all BP templates causing highlighting to fail
  • UE-34910 - ContentExamples: Parameter is misspelled in Example 1.3 on MorphTargets map
  • UE-34419 - Duplicate mappings on the flying template for the game pad
  • UE-34660 - Navmesh map's floor display banners obscured by navmesh while PIE
  • UE-34846 - SideScrollerCharacter.uasset has been saved with empty engine version
  • UE-34848 - Ledge_17 location is different in Blueprint and code Side Scroller 2D templates
  • UE-34950 - ContentExamples PostProcessing map demo 1.13 post process volume screen percentage is not low enough
  • UE-34907 - Misspelling in Blueprint_Splines level of Content Examples
  • UE-34911 - Misspelling in Cloth level of Content Examples
  • UE-34611 - Crash when trying to edit a key value via the context menu for FVector2D
  • UE-34823 - FBX imported from maya have incorrect tangents
  • UE-34459 - Exported Sequence camera has incorrect tangents
  • UE-34970 - VR Template has FinishCurrentFrame set, which will degrade performance unnecessarily

 

这里感谢大家帮助我们一起打磨最终的发布版,请大家记得去 UE4 问答中心的 Bug 反馈 版块提交任何发现的问题。

八月的 #ue4jam 更新

这个活动在本月得到了很棒的效果,有 48 个作品提交,本次主题是“事物并不总是他们表现的样子”。这次的结果原计划是在周四的 Twitch 上揭示,然而由于无法从论坛的讨论贴中下载游戏,我们不得不推迟公布结果。对于在急切等待结果的各位我们表示非常抱歉,同时我们也在寻求方案避免在将来出现同样的情况。

本周的直播将暂停

这可是第一次啊,由于上述的问题,我们不得不取消原定于周四在 Twitch.tv/UnrealEngine 的直播计划。下周会重新回归周二的培训课程系列以及在周四会给大家一个商城里的惊喜,还有八月 #ue4jam 的比赛结果。我也已经迫不及待的想给各位带来更新话题了。

在这里我们要再次感谢各位的耐心,我们仍在调查并尝试解决论坛被攻击的问题,并为给各位带来的不便深表歉意。请大家关注 博客 和我们官方的 Twitter 帐号(译者:还有微博帐号)以便及时得到更新。