For Harovas, this volume and diversity of aesthetics presents a challenge. He is part of the team tasked with creating the motion graphics that will be shown on the big screen at the live event and on the TV broadcast streamed to fans watching around the world.
That can mean delivering somewhere in the region of 400 deliverables each time—and with a month to do it, if they’re lucky. “It could be down to two weeks, or even a week, it really depends on the show,” explains Cilian Tung, 3D Art Director at WWE TV Production.
“We essentially took our entire render farm—which is about 60 machines that are all rendering and often working 24/7—down to one person using Unreal Engine on one machine, getting over 400 deliverables out just on that one machine,” says Harovas. “I mean it's a huge contrast between what we did before and what we can do now.”
That success means the team plans to upskill more artists on Unreal Engine, with future projects set to require less time on rendering and more time on fun creative exploration—and resulting in one relieved VFX supervisor.
“We're going to start training every artist in the department to get familiar with Unreal,” says Tung, “so we don't have to heavily rely on Cameron!”