We catch up with Ironbelly Studios to discuss its impact on the Unreal Engine Marketplace, its process for creating new content and the obstacles and opportunities that exist as a vendor in the space today.
Alan Mach and Cody Spahr of Polypixel have been successfully selling many of their assets on the Unreal Engine Marketplace. Through the Unreal Engine Marketplace, creators and customers are brought together to exchange ideas, make requests and give feedback. In this article, Alan and Cody discuss what they learned from their successes and mistakes as sellers. If you are interested in becoming a seller or buying from the market, then you will want to take a look.