From establishing your production pipeline to identifying specific lighting techniques, Illusion Ray’s Lucas Smaga and Dominik Sojka offer their insight into crafting 3D movies and virtual reality projects in Unreal Engine 4.
This series of articles is made possible through the generous sponsorship of Epic's Unreal Engine 4. Every month, we profile the recipient of an Unreal Dev Grant. While Epic puts us in touch with our subjects, they have no input or approval in the final story.
Unreal Engine may have built its reputation in video game development, but it has proven itself to be a powerful ally in a wide spectrum of digital endeavors, as demonstrated by Zoic Studios' melding of live performance and VFX at the Cannes Lions Festival of Creativity.
At San Diego Comic Con 2014, Guillermo del Toro was on hand to experience what it would be like to step inside the world of his Pacific Rim movie franchise. Since 3D Hollywood movie experiences can only go so far, Del Toro worked with the technology gurus at Legendary Pictures to create a virtual reality experience for fans attending the convention.