Illusion Ray Studio

Illusion Ray Studio Offers Insight Into Creating 3D Movies, VR in UE4

Lucas Smaga and Dominik Sojka on Sep 21, 2016 | design film and television vr

From establishing your production pipeline to identifying specific lighting techniques, Illusion Ray’s Lucas Smaga and Dominik Sojka offer their insight into crafting 3D movies and virtual reality projects in Unreal Engine 4.

Rio Olympics Coverage Gets Unreal via Globo TV

Rio Olympics Coverage Gets Unreal via Globo TV

Paulo Souza on Aug 12, 2016 | film and television

Discover how the largest media outlet in Brazil is utilizing Unreal Engine 4 to bring its coverage of the Rio Olympics to life.

Revving the Engine: Outlaws

Revving the Engine: Outlaws

Stu Horvath on Oct 29, 2015 | film and television

This series of articles is made possible through the generous sponsorship of Epic's Unreal Engine 4. Every month, we profile the recipient of an Unreal Dev Grant. While Epic puts us in touch with our subjects, they have no input or approval in the final story.

Mythology Becomes Reality With Unreal Engine 4

Mythology Becomes Reality With Unreal Engine 4

Brian Rowe on Nov 20, 2014 | enterprise film and television

Unreal Engine may have built its reputation in video game development, but it has proven itself to be a powerful ally in a wide spectrum of digital endeavors, as demonstrated by Zoic Studios' melding of live performance and VFX at the Cannes Lions Festival of Creativity.

Legendary Pictures Powers Pacific Rim Oculus Experience With Unreal Engine 4

Legendary Pictures Powers Pacific Rim Oculus Experience With Unreal Engine 4

John Gaudiosi on Aug 18, 2014 | film and television vr

At San Diego Comic Con 2014, Guillermo del Toro was on hand to experience what it would be like to step inside the world of his Pacific Rim movie franchise. Since 3D Hollywood movie experiences can only go so far, Del Toro worked with the technology gurus at Legendary Pictures to create a virtual reality experience for fans attending the convention.