Spread the good word via lightning strikes in Will of the Gods

Spread the good word via lightning strikes in Will of the Gods

Jeremy Peel on Sep 8, 2016 | games

Perhaps a god game can still work. What if the concept wasn’t tied to madly ambitious promises of complex AI, malleable topography and cross-world infrastructure? Ideas that - if we’re being totally honest with ourselves - might never come together in a single game? What if deification came wrapped in a simple-but-deep take on competitive multiplayer instead?

Become a very dangerous doctor in Who Must Die

Become a very dangerous doctor in Who Must Die

Jeremy Peel on Sep 6, 2016 | games

You are a replacement doctor charged with halting the outbreak of a terrible and symptomless disease. Three patients are under your care, and one is carrying the sickness. With access to a range of tests, cameras surveilling the subjects’ rooms, and the help of a single security guard, you must determine which patient needs to be killed.

Boiling Bolt

Boiling Bolt Makes The Shoot-'em-up Beautiful

Jeremy Peel on Aug 30, 2016 | games

Games are made for all sorts of reasons. For entertainment, obviously, but sometimes also for advertising. Persistent Studios make PopcornFX - the middleware that provides pretty particles for games like Trove and Black Desert. Thing is, it’s quite tricky to showcase pretty particles. You can’t put them in window displays, and they don’t look quite right in catalogues. So the studio is making a side-scrolling shoot-’em-up. Where better to see bright lights and elaborate explosions?

Aven Colony

Pioneer the Extrasolar Future of Humanity in Aven Colony

Brian Rowe on Aug 26, 2016 | games

We talked to Designer and General Manager Paul Tozour about the features driving Aven Colony, how the team manages scope and why they chose Unreal Engine 4.

Marketplace Spotlight: Jonathon Frederick

Marketplace Spotlight: Jonathon Frederick

Daniel Kayser on Aug 23, 2016 | marketplace

We speak to Jonathon Frederick, who supplies a variety of developer assets through his Modular SciFi content series, about finding success within the Unreal Engine Marketplace.