B.C.E.

Fight for fire in the prehistoric PvP of B.C.E.

Jeremy Peel on Sep 16, 2016 | games

Two tribes of cavemen are locked in a Promethean struggle for light and warmth. Lightning has fortuitously struck a nearby tree, and both sides swarm out of their caves to steal the flames and start a fire. Torches double as clubs and spears, and if these prehistoric players can’t fuel their own fire they’ll settle for smothering the enemy’s.

Strike Vector EX

Strike Vector EX Revives the Aerial Arcade Shooter

Daniel Kayser on Sep 15, 2016 | games

Fast-paced with plenty of high-flying action, Strike Vector EX looks to reinvigorate the aerial shooter genre while adding a few new twists.

Wear out your tactical trigger finger with highly British FPS Blister

Wear out your tactical trigger finger with highly British FPS Blister

Jeremy Peel on Sep 14, 2016 | games

All game developers share a problem: how do you dream up a setting that’s still going to resonate with players when your game comes out, some three or four years later?  That hasn’t been a problem for Item 42, who set their tactical FPS in a United Kingdom that had turned inward and got carried away about the idea of sovereignty. If anything, their setting has become suddenly, worryingly topical.

Enlighten: Real-Time Global Illumination in Unreal Engine 4

Enlighten: Real-Time Global Illumination in Unreal Engine 4

Ellie Stone, Marketing Manager, ARM on Sep 13, 2016 | design

Discover how Enlighten, an advanced global illumination middleware from ARM, is delivering powerful lighting solutions to Unreal Engine developers.

Gnomes & Goblins

Immersion and Interaction Merge in Gnomes & Goblins

Daniel Kayser on Sep 12, 2016 | games vr

We catch up with Wevr to discuss the recently-released free preview of an exciting new VR project that invites viewers into a magical world complete with intelligent, interactive creatures.