You are a replacement doctor charged with halting the outbreak of a terrible and symptomless disease. Three patients are under your care, and one is carrying the sickness. With access to a range of tests, cameras surveilling the subjects’ rooms, and the help of a single security guard, you must determine which patient needs to be killed.
Games are made for all sorts of reasons. For entertainment, obviously, but sometimes also for advertising. Persistent Studios make PopcornFX - the middleware that provides pretty particles for games like Trove and Black Desert. Thing is, it’s quite tricky to showcase pretty particles. You can’t put them in window displays, and they don’t look quite right in catalogues. So the studio is making a side-scrolling shoot-’em-up. Where better to see bright lights and elaborate explosions?
In preserving the tension and tactics of Space Hulk, Streum On have built a highly unusual shooter: one in which effectively managing your squad and anticipating enemy behaviour is essential. The French developers, best known for the madly ambitious E.Y.E: Divine Cybermancy, describe Deathwing’s combat in musical terms like tempo and momentum.