All game developers share a problem: how do you dream up a setting that’s still going to resonate with players when your game comes out, some three or four years later? That hasn’t been a problem for Item 42, who set their tactical FPS in a United Kingdom that had turned inward and got carried away about the idea of sovereignty. If anything, their setting has become suddenly, worryingly topical.
Kickstarter is the home of dreams, but rarely so literally as in ZED. In this first-person adventure, which more than met its modest $48,000 crowdfunding goal, you’re invited to explore the impossible, mercurial worlds inside a dying man’s head. You’re shifting mental blockages, reconnecting a dementia sufferer with his memories. The worlds are fading, but the dreamer knows there’s still a way to leave a legacy for the granddaughter he won’t live to meet - if he can only remember it.
Perhaps a god game can still work. What if the concept wasn’t tied to madly ambitious promises of complex AI, malleable topography and cross-world infrastructure? Ideas that - if we’re being totally honest with ourselves - might never come together in a single game? What if deification came wrapped in a simple-but-deep take on competitive multiplayer instead?