Testing the Outer Limits of EVERSPACE

Brian Rowe on Nov 7, 2016 | games

ROCKFISH Games knows a thing or two about making a space shooter, but after nearly doubling its goal in a successful crowdfunding campaign, the young studio has set its sights on shaking things up.

Shattered: Tale of the Forgotten King

How Redlock Studio Looks to Shatter Expectations

Daniel Kayser on Nov 4, 2016 | games

We chat with the small indie team from Lyon, France to discover how they are aiming to deliver a unique action/adventure/platformer experience with Shattered: Tale of the Forgotten King.

Dead by Daylight

Living Through Dead by Daylight

Brian Rowe on Oct 28, 2016 | games

Technical Director Fadi Beyrouti and Creative Director Dave Richard of Behaviour Interactive talked to us about the inspiration behind Dead by Daylight and why they chose Unreal Engine 4.


Become Your Own Worst Enemy in ECHO

Brian Rowe on Oct 26, 2016 | games

Ultra Ultra's CEO and Game Director Martin Emborg speaks with us about the inspiration behind ECHO, the challenges of creating a game around such a unique AI, and why they chose Unreal Engine 4 for the task.

Field Trip to Mars

Out of This World - An Inside Look at the Making of “Field Trip to Mars”

Keef Sloan on Oct 14, 2016 | education enterprise simulation vr

We catch up with Framestore to discuss the design, implementation and sheer gratification of its breakthrough project that has the technology world buzzing.