Ironbelly Studios

How Ironbelly Studios Is Targeting Success Inside the Unreal Engine Marketplace

Daniel Kayser on Oct 11, 2016 | marketplace

We catch up with Ironbelly Studios to discuss its impact on the Unreal Engine Marketplace, its process for creating new content and the obstacles and opportunities that exist as a vendor in the space today.

We Happy Few

Escaping the druggy dream world of We Happy Few

Jeremy Peel on Oct 4, 2016 | games

Compulsion Games chats with Jeremy Peel to discuss how the citizens of Wellington Wells are kept drugged and happy, oblivious to the reality of the alternate ‘60s English hellhole they’re living in.

Unreal Engine 4 Helps FX Scare San Diego Comic Con Attendees

Unreal Engine 4 Helps FX Scare San Diego Comic Con Attendees

John Gaudiosi on Oct 3, 2016 | vr

The American Horror Story Fear VR Experience was one of the most talked about virtual reality experiences at the annual pop culture convention. Find out why right now.

Vampyr

Vampyr Stalks the Infected Shadows of London

Brian Rowe on Sep 27, 2016 | games

While the settings may change, one thing about developer Dontnod Entertainmet's offerings remain constant -  the studio's talent for creating rich settings with intensely personal characters. Find out why the upcoming action-RPG Vampyr may present their most complex and compelling offering yet.

The Siege and the Sandfox invents the Stealthvania

The Siege and the Sandfox invents the Stealthvania

Jeremy Peel on Sep 22, 2016 | games

Game design isn’t often decided by democracy. Sure, the new Torment game’s combat will be turn-based because backers voted as such, but that’s the exception - games are made by teams, and teams need direction.