Moonbase Alpha

Virtual Heroes, NASA, Team up for Moonbase Alpha

Unreal Engine on Jul 1, 2010 | simulation
RALEIGH, NC – In collaboration with NASA, Virtual Heroes – a North Carolina based serious video game developer – built a full-featured, space-exploration game called Moonbase Alpha and chose Unreal Engine 3 for the project. The game focuses on a fictional lunar outpost in the year 2025, following a meteor strike. Players must work together in an immersive 3D setting to repair damage to the base. The game was released on STEAM in July 2010 and had more than 300,000 downloads in the first three months.
BioShock 2

Unreal Engine 2.5 Still Brings Rapture Alive in Bioshock 2

John GFaudiosi on Feb 9, 2010 | games
SAN FRANCISCO, California – When Irrational Games, now 2K Boston, first embarked on its underwater odyssey to bring the city of Rapture to life in the original Bioshock, they chose Unreal Engine Engine 2.5. Although a new team (2K Marin), overseen by eight key members from the original venture, has taken the helm on the single-player sequel (Digital Extremes is developing the multiplayer prequel separately in Toronto), Unreal Engine 2.5 remains the main star of this unique and award-winning universe.
Mass Effect 2

BioWare Sculpts Improved Mass Effect Sequel with Unreal Engine 3

John Gaudiosi on Jan 25, 2010 | games
When it came time to create a sequel to its critically acclaimed bestseller, Mass Effect, Electronic Arts-owned developer BioWare focused on improving Epic Games’ Unreal Engine 3 base technology to create a more immersive sci-fi role-playing action game experience. Over 150 people at BioWare worked on the new game, which has already been honored as one of the big games of 2010. Having worked with UE3 on the first game, Casey Hudson, lead producer on Mass Effect 2, said his team has been able to push every aspect of the new game forward from both a technology and gameplay perspective.
Army of Two: The 40th Day

Unreal Engine 3 Enlists with Army of Two: The 40th Day

John Gaudiosi on Jan 12, 2010 | games
On the heels of their success with the original, critically-acclaimed Army of Two game, Electronic Arts’ Montreal Studio has returned to the battlefield with a sequel, Army of Two: The 40th Day. Like the first game, the sequel is powered by Unreal Engien 3. Reid Schneider, executive producer on the Army of Two franchise – a Hollywood movie adaptation is also in the works – has been working with Epic’s game technology for years.
Borderlands

Gearbox Software’s Borderlands More Awesome Than Ever with Unreal Engine 3

Unreal Engine on Oct 27, 2009 | games
Gearbox Software has reinvented its sci-fi shooter, Borderlands, with a new distinctive look and gameplay experience. The game, which has always been powered by Unreal Engine 3, got an extended development timeline last year when the decision was made to launch in holiday 2009. The larger window proved to be a crucial opportunity for the team’s art department.