Dead by Daylight

Living Through Dead by Daylight

Brian Rowe on Oct 28, 2016 | games

Technical Director Fadi Beyrouti and Creative Director Dave Richard of Behaviour Interactive talked to us about the inspiration behind Dead by Daylight and why they chose Unreal Engine 4.

ECHO

Become Your Own Worst Enemy in ECHO

Brian Rowe on Oct 26, 2016 | games

Ultra Ultra's CEO and Game Director Martin Emborg speaks with us about the inspiration behind ECHO, the challenges of creating a game around such a unique AI, and why they chose Unreal Engine 4 for the task.

Field Trip to Mars

Out of This World - An Inside Look at the Making of “Field Trip to Mars”

Keef Sloan on Oct 14, 2016 | education enterprise simulation vr

We catch up with Framestore to discuss the design, implementation and sheer gratification of its breakthrough project that has the technology world buzzing.

Glow

Glow Shines the Light on Unreal’s Ability to Empower Small Development Teams

Daniel Kayser on Oct 14, 2016 | games

We catch up with Impetus Games, a two-man studio in Vienna, Austria and the makers of Glow, to shed some light on how Unreal Engine has enabled their retro-inspired title.

Absolver

Grappling with the Mysteries of Devolver's Next Underground Smash, Absolver

Jeremy Peel on Oct 12, 2016 | games

Sloclap's Pierre de Margery discusses the design and unique direction of one of the industry's most talked-about titles - Absolver.