Technical Director Fadi Beyrouti and Creative Director Dave Richard of Behaviour Interactive talked to us about the inspiration behind Dead by Daylight and why they chose Unreal Engine 4.
Ultra Ultra's CEO and Game Director Martin Emborg speaks with us about the inspiration behind ECHO, the challenges of creating a game around such a unique AI, and why they chose Unreal Engine 4 for the task.
We catch up with Framestore to discuss the design, implementation and sheer gratification of its breakthrough project that has the technology world buzzing.
We catch up with Impetus Games, a two-man studio in Vienna, Austria and the makers of Glow, to shed some light on how Unreal Engine has enabled their retro-inspired title.
Sloclap's Pierre de Margery discusses the design and unique direction of one of the industry's most talked-about titles - Absolver.