Just because jousting game Last Knight has a colorful cartoon-style and larger-than-life characters, you shouldn’t make the mistake of thinking the game is easy or childish. Its creator, David Hagemann, worked hard to keep the game simple to play, but challenging to master.
Rime defies the visual expectations of a post-apocalyptic world. Palettes of decay and stifling clouds give way to panoramic views of majestic stonework rising over blue seas and billowing grasses. Like a painting in motion, Rime is beautiful, and it is being created with Unreal Engine 4.
The effects and possibilities of video games are not limited to the world of entertainment. From architectural visualization to medical training, Unreal Engine technology has been a valued tool in a wide variety of fields, but few projects have attempted to expand the human capacity for compassion and understanding as the Virtual Dementia Experience (VDE) from Opaque Multimedia. Currently installed at Alzheimer's Australia Vic's Perc Walkley Dementia Leaning Centre, the Virtual Dementia Experience is a unique simulation designed to help elder care employees, facility designers, and even family members to better empathize with the difficulties faced by dementia sufferers.
Every once in a while a developer comes along with the capability to redefine a genre. Formed by Tim Harris, Bungie co-founder Alex Seropian, and Dreamworks alumni Brent Pease, Industrial Toys stands poised to take on mobile shooters with the sci-fi game and multimedia experience for iOS, Midnight Star. Shooters have had a rocky history on mobile devices, with most games achieving less than ideal results by attempting to mimic console and PC gaming experiences. Instead of treading the same path, Industrial Toys reexamined the ways in which people used mobile devices for entertainment and started from scratch.
Swedish-based Starbreeze Studios, known for its gritty titles Syndicate and Payday, brings to PC, Xbox 360 and PlayStation 3 a delightful palate-cleanser in the form of Brothers: A Tale of Two Sons. The Nordic fairy tale-inspired game, published by 505 Games and co-developed by Swedish-Lebanese director Josef Fares, presents a mysterious and unexplained world. Wildly beautiful environments, from idyllic country villages to rugged snow-capped mountain passes, beg the player to pause and drink in the captivating scenery. Campaign gameplay, which involves controlling two characters simultaneously, revolves around the adventures and interactions between a set of young brothers as they traverse the storybook landscape in search of a mystical cure for their dying father. As the game progresses, it becomes increasingly important for the player to guide both brothers to work in tandem in order to overcome obstacles and puzzles.