We catch up with Impetus Games, a two-man studio in Vienna, Austria and the makers of Glow, to shed some light on how Unreal Engine has enabled their retro-inspired title.
Sloclap's Pierre de Margery discusses the design and unique direction of one of the industry's most talked-about titles - Absolver.
We catch up with Ironbelly Studios to discuss its impact on the Unreal Engine Marketplace, its process for creating new content and the obstacles and opportunities that exist as a vendor in the space today.
Compulsion Games chats with Jeremy Peel to discuss how the citizens of Wellington Wells are kept drugged and happy, oblivious to the reality of the alternate ‘60s English hellhole they’re living in.
The American Horror Story Fear VR Experience was one of the most talked about virtual reality experiences at the annual pop culture convention. Find out why right now.