While the settings may change, one thing about developer Dontnod Entertainmet's offerings remain constant - the studio's talent for creating rich settings with intensely personal characters. Find out why the upcoming action-RPG Vampyr may present their most complex and compelling offering yet.
Game design isn’t often decided by democracy. Sure, the new Torment game’s combat will be turn-based because backers voted as such, but that’s the exception - games are made by teams, and teams need direction.
From establishing your production pipeline to identifying specific lighting techniques, Illusion Ray’s Lucas Smaga and Dominik Sojka offer their insight into crafting 3D movies and virtual reality projects in Unreal Engine 4.
Games have an unhappy relationship with the water. The ocean might ripple and sparkle with superficial beauty, but beneath the surface there’s only fog designed for outdoor weather systems. If it doesn’t kill you on contact, it’ll do it slowly as you struggle to save a stiff swimmer from their own control scheme.
The day starts at the station, the alarm bell resounding in your ears as you rush towards the vehicle bay. You’re taking a fire engine out into a vaguely West Coast city, steering its bulk quickly but safely through the traffic towards the location of a fire. Fellow emergency services update you on the situation as you go, and once parked up you step out of the vehicle to prep - plugging the engine into a water source and deciding on a course of action.