Unreal Engine 4 Commercial Game Deployment Guidelines

If you're using Unreal Engine 4 here's what needs to happen when you're ready to release your game. There are a few simple steps to remember.

Notification of Release

You're almost ready to ship your game and begin collecting revenue? Excellent, congratulations!

As early as possible, please send an email to release@unrealengine.com with the following details:

  • Product Name
  • Developer
  • Publisher (if applicable)
  • Platform(s)
  • Price
  • Regions
  • Any unique product identifier(s), e.g.,
    • Windows PC: SKU number (or similar) 
    • Steam: AppID (see the steam_appid.txt)
    • Mac/iOS: Bundle Identifier (see the CFBundleIdentifier key in the plist)
    • Android: Package Name (see the "package" attribute of the "manifest" element in AndroidManifest.xml)
  • Expected Release Date

Product Checklist Prior to Shipping Your Game

  • Write a EULA for your product that explicitly disclaims any representations, warranties, conditions, and liabilities related to the Unreal Engine. Some example language can be found here.
  • Review any licenses agreements of third-party software your product uses and provide notice to your end users if required.
  • Add the following to your products credits: “[Product Name] uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.” and “Unreal® Engine, Copyright 1998 – xxxx, Epic Games, Inc. All rights reserved.”
  • If using Unreal-related trademarks in or on your product, obtain a license from our branding guidelines and trademark usage page and adhere to the guidelines and rules regarding usage.
  • Ensure that your product
    • Complies with all applicable laws, regulations, and rules.
    • Doesn’t combine the Unreal Engine code with “Copyleft” open source licenses. See the FAQ for more details.
    • Doesn’t contain the Unreal Engine editor or tools or an editor or tools based on the Unreal Engine editor or tools if shipped to the general public (rather than just other engine licensees).

Royalty Payment and Tracking

Once you've begun collecting money for your product, you'll need to track gross revenue and pay a 5% royalty on that amount after the first $3000 per game per calendar quarter.
Royalty payments are due 45 days after the close of each calendar year quarter.  After the end of each quarter, you will need to provide the following information.

  • Product Name
  • Product Release Date
  • Developer
  • Publisher (if applicable)
  • Platforms
  • Advances Received 
  • Gross Revenue (quarterly and life to date)
  • Sales by Number of Units

You can send this information, along with any other royalty related questions, to royalty@unrealengine.com. Once this information is received and processed, Epic will provide payment instructions.

Still have questions? No problem.

Our EULA FAQ is based on the Unreal Engine 4 End User License Agreement (EULA).