libaws-checksums.dylib
.
PLATFORM_MAC_ENABLE_EXPERIMENTAL_NANITE_SUPPORT=1
em UEBuildMac.cs (Engine/Source/Programs/UnrealBuildTool/Platform/Mac/UEBuildMac.cs). UE_EXPERIMENTAL_MAC_NANITE_SUPPORT
em spirv_msl.hpp
.UEBuildMac.cs
.bSupportsNanite=true
e bSupportsUInt64ImageAtomics=true
em Data Driven PlatformInfo.ini (Engine/Config/Mac/DataDrivenPlatformInfo.ini).