12 de ago. - 16 de ago. de 2018
Vancouver, British Columbia


Join us at SIGGRAPH 2018 to delve into a new world of immersive experiences with Unreal Engine!

Real-Time Motion Capture in Unreal Engine

In this Tech Talk at SIGGRAPH 2018, David Hibbitts, Technical Account Manager at Epic Games, explains the many advantages of real-time motion capture: instant feedback on previs mocap, more creative freedom for directors and actors, and better planning and visualization to avoid the dreaded phrase "fix it in post". 


Fortnite: Advancing the Animation Pipeline

In this Tech Talk at SIGGRAPH 2018, Brian Pohl, M&E Technical Account Manager at Epic Games, describes the real-time pipeline used to create the Fortnite trailer with Unreal Engine, from set design, motion capture, and shot design to rigging, data import, special effects and final pixels.


Virtual Production in Unreal Engine 4.20

In this Tech Talk at SIGGRAPH 2018, Ryan Mayeda, Product Manager at Epic Games, discusses how to combine classic live action techniques and tech components for virtual production, including new features in Unreal Engine 4.20.


Mixed Reality Production with Unreal Engine

In this Tech Talk at SIGGRAPH 2018, David Hurtubise, Technical Account Manager at Epic Games, describes the process of developing for mixed reality LBE (Location-Based Entertainment) such as immersive games for arcades and theme parks.


Learn from Our Tech Experts

Wednesday, August 15, 9:30 - 4:30,  Vancouver Convention Centre, East Building | Room 16

Delve into a full day’s schedule of tech talks featuring info-packed sessions on real-time production, creating the Fortnite animated trailer, live performance motion capture, real-time raytracing, virtual production, and more!



Star Wars 'Reflections' Demo at Real-Time Live!

Tuesday, 14 August, 6-7:45 pm
West Building, Ballroom AB

Experience the stunning 'Reflections' virtual filmmaking demonstration from Epic Games, NVIDIA and ILMxLAB at Siggraph's Real-Time Live! special event. The demo will feature real-time ray tracing and a live virtual character performance set in the Star Wars universe!


Experience Unreal Innovation

Location Booth 1401
Tuesday August 14 - Thursday August 16  
(9:30-6 T/W) (9:30 - 3:30 Th)

Explore how Unreal Enterprise customers like The Mill, Third Floor, Zaha Hadid, and The Future Group are forging bold new paths in architectural visualization, media & entertainment, and more in our Epic Theater talks.


Request a 1:1 Meeting

Want to have a private one-on-one meeting with Epic? Don’t hesitate to get in touch to schedule an appointment by sending us an email.

Get FREE access to the Exhibit Hall

Pre-register free of charge using code EPIC18.


Fourth Edition of 'Real-Time Rendering' Available at SIGGRAPH Bookstore

Join the authors, Tomas Akenine-Möller,Eric Haines, Naty Hoffman, Angelo Pesce, Michał Iwanicki and Sébastien Hillaire, August 14 from 12:30 PM - 1:00 PM at the SIGGRAPH Bookstore for an exclusive book signing event!


Panel: The Present and Future of Real-Time Graphics for Film

Epic Games CTO Kim Libreri joins a panel discussion to explore how real-time graphics are used in the movie industry today and how they will be used for filmmaking in the future.


Course: Advances in Real-Time Rendering in Games

Epic Games' Guillaume Abadie contributes to a two-part course exploring state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds of video games.

LEARN MORE: Part 1 | Part 2

Course: Real-Time Ray Tracing

Researchers and engineers from NVIDIA will be joined by Epic's François Antoine and others as they present state-of-the-art techniques for ray tracing, sampling, and reconstruction in real time, including recent advances that promise to dramatically advance the state of ray tracing in games, simulation, and VR applications.


Epic Games, Unreal Engine and the Academy Software Foundation

The Academy Software Foundation has launched just before the start of SIGGRAPH 2018. Founding members include Animal Logic, Autodesk, Blue Sky Studios, Cisco, DNEG, DreamWorks, Epic Games, Foundry, Google Cloud, Intel, SideFX, The Walt Disney Studios and Weta Digital.

Unreal Customer Mixer Event

Enjoy an evening of shop talk, cocktails, and light refreshments on August 15th, from 6 p.m. until 9 p.m. at Pinnacle Hotel Harbourfront (located at 1133 West Hastings Street, Vancouver, BC, V6E 3T3).

Brian Frager, VR/AR Experience Producer, Technicolor
David Witters, VFX Supervisor, Technicolor
Joji Tsuruga, Head of Creative Technology, The Mill
Ashley Micks, Technical Specialist, Ford Motors
Lawrence Jones, EVP of The Americas / ECD, The Future Group
Mohen Leo, Director of Content and Platform Strategy, ILMxLAB
Frédéric Lecompte, Co-founder, Backlight
Justin LaBroad, Senior Software Engineer, The Future Group
Helmut Kinzler, Senior Associate Dipl Ing, Dipl Arch, BDA., Zaha Hadid
Daniel Gregoire, HALON President and Director
Addison Bath, Global Head of R&D, The Third Floor
Kevin Baillie, Co-founder and VFX Supervisor, Atomic Fiction