In a world where impact is measured in shares and likes, everyone needs that "special something." Learn how to create memorable moments for sports, music, and news as we showcase the best ways to use AR, XR, LED volumes, and more.
Download now: Broadcast & Live Events Field Guide
You don’t need to wonder how to start using Unreal Engine. Your peers are here to help! Download now for an insider’s look at how to create viral XR/graphics for sports, music, and news.
How to make a virtual production studio that will last
Two years ago, lensing a live multicam show on an LED volume was impossible. Now, FOX Sports can do it anytime they want. Discover how the team built a groundbreaking virtual production studio for their NFL pregame show, FOX NFL Sunday.
How did Bastille follow up a chart-topping album? With an interactive VR performance that takes fans directly into Give Me The Future’s philosophical world. Find out how the WPP agency helped them build it with virtual production and Unreal Engine.
Courtesy of Pixomondo, alter ego, William F. White Int’l, Virtual Production Academy, Caledon FC
LED volume meet soccer commercial
How do you produce a commercial with a stadium full of screaming soccer fans that doesn’t break the bank or require hours of rotoscoping? Find out how Pixomondo, alter ego, William F. White International (WFW), and Virtual Production Academy used LED stages and virtual production workflows to achieve just that.
Fire up the Hype Chamber, our new real-time UE sample for esports productions, and see how to design, develop, and play out live animation in-engine. It’s already been road-tested on the Rocket League Championship Series broadcasts, so imagine what it can do for you.
Meet JUMP: the world’s first hyperreal wingsuit simulator
Wingsuit BASE jumping is a dangerous sport. But what if you could turn it into a safe, live entertainment experience? Find out how one company did just that, creating the first immersive wingsuit simulator with RealityCapture and Unreal Engine 5.
XR was the talk of the show, and for good reason. More fidelity, better reflections, and an easy way for talent to track how they’re interacting with a 3D environment are all things broadcasters want. We were pleased to see Unreal Engine applications—a key driver for this trend—in nearly 20 booths and surprise people with a sneak peek of Project Avalanche (which remains our secret…for now).
We’re also getting a lot of questions about how to find the right vendors/Unreal Engine specialists as real-time shows and events start to ramp up. Some good news there—we’ll be launching a Partner Portal soon, which will make it easier to find both.
Thank you to our partners!
Now that Broadcast & Live Events Week has wrapped, something needs to be said. We couldn’t have done it without all the studios, artists, and technology partners who showed up, weighed in, and helped make this week special for anyone who’s interested in real-time graphics. Thank you so much for lending your time and expertise. It was fun to work with you on this!